On the one hand it provides a really great graphics, good soundtrack, a rather cool main character, a huge and vibrant game world (large, realistic simulated cities, hundreds of city residents at once on the screen, etc.), a provisional breathtaking climbing action and a new and unconsumed setting.
Only at second glance falls on a major deficiencies.
The story is in the longer term totally irrelevant and hardly provides incentive to continue playing this game as it is to find a common thread has difficulties and the story just is not progressing quickly enough to offer every now and then a "Oha" effect.
The trips into the present are only moderately interesting and ultimately it's totally not care why you have to go again and again in the stored memory and what the doctor and his assistant for a background, the main thing you can eventually play the Assassin again.
The climbing on eg the towers is quite boring and not captivating, much less demanding.
The huge game world in the Kingdom (ie in the "natural", not in the cities) is hardly varied enough to offer every time stress when one rides from town to town, so you take the "Teleport" from A to B to Some time also grateful true.
Among the many inhabitants there are more than enough disabled or disturbing people who jostle one example during a side quest and therefore you are flying on a guard, making a fight with this beginning, the camouflage is blown and you must start all over again ... Pure frustration and too often, where one voluntarily does make the side missions to eg zurückzukriegen all available memories or eventually to reach a 360 Gamerscore Achievement.
But there are also plenty of other options, which is why a the guards attack and of course equal to 10 other colleagues ranholen, whereby one is forced for several minutes first to do the soldiers before you continue by A can run to B, which is actually not a should represent a problem ... but here already.
This happens often and is just one part of the main part of Assassin's Creed: the monotony.
In addition to the ongoing (superfluous) fighting with the guards, orders are repeated too fast and persistent.
Here climb on all the towers, as citizens save, obtain the information here (there are 2-3 ways to), back to the office, killing the main objective, back to the office and then goes in principle all over again. This is repeated in each city (there are 3) about 3-4 times (per district once dependent) and sometime's the end there.
I have this game at some point only played because I wanted to have it done, not because it has given me a lot of fun.
All in all, you're halfway through the game hardly impressed by the living world and the great realistic moves of Assassin and playing through the monotony of the jobs of the Assassins ... pity some variety and a more interesting story had the game well done.