While their poor dripping Jack controls in the first game of his way to Rapture after a plane crash, you play in the second part of the very first Big Daddy, who was ever created in Rapture. That's where it starts: Personally the main character was not nearly as personable as Jack was in part 1. For as Big Daddy, he is the whole game, what the other Big Daddies are: A blunt tool. Because does not help the fact that you can control the "character" itself. One can not identify a bit with the character, the meaning behind its revival remains unclear and unsatisfactory.
The graph was in Bioshock known to be a feast for the eyes. The worse it that has done nothing in this respect in my eyes. What the developers have driven the two years? Sure, new objects modeled. On the graphics engine itself, however nothing has been improved. On the contrary, at times it seemed as though the graphics would have even worsened! Spongy textures, blurred enemy models. I am a passionate player, and as such I hate games badmouthing. But here I felt really surprised.
The sound, however, is great. As in the first part of Bioshock shows off once again with a great sound backdrop. Falling objects, fire, crumbling bricks, screaming opponents, and of course the main element BioShock, the water. It bubbles, gurgles, bubbles and that it is a pleasure.
Now the biggest drawback: The story of the second game is a complete disappointment, not only in comparison with the grand debut. The player Daddy is woken by a famous character from the first part to ensure in the meantime further degenerate Rapture for law and order. With Sophia Lamb has a conceivable unsympathetic opponent in front of him, the more times it packs a mighty shovel madness compared to Andrew Ryan from Part 1. Rarely have I trembled so in a game with the time with anger when the opponent once again made all my hopes dashed. The cold socialist Lamb is so charismatic that everyone Stalin would tremble before you. In my eyes, that's great, but actually is the nasty bride so unappealing that you look at in the end only it would be, to be able to finally kill. But does not believe now that the end of Bioshock 2 is that simple. No, it's the exact opposite, and still absolutely unsatisfactory. The only thing I thought after the screen went black?
"Whoa nee."
Conclusion: Compared with the first part disappointed me Bioshock 2 over its entire length. The tasks resist fetch endlessly, are also deadly boring. The few characters that you meet are not interesting and not nearly as awesome as some of the mistaken Sander Cohen from Part 1. All in all, a real shame, and I'm glad I had the chance to lend me the game from a friend , He was disappointed in the other as well. I would have for this game also paid money (And just imagine what can reach the word "full price" today in the gamer scene for dimensions), I had the hair probably plucked me in bunches.
However, I am looking forward to Bioshock Infinite, which in previous visible material similar to fresh acts like Bioshock 1. Rapture, however I have now been completed. Unless I play again the first fruits. It falls just on but when a game was in development since 2002, and was cobbled together based within one and a half years on the same engine.