Now we come to the game itself. The game is supposed to be for 2-4 players. However, it is with only 2 pawns hardly possible to win the game. It burns almost at all 4 corners of the field and the game characters have on too many fronts simultaneously fight when they can win the game with 2 figures. Since the scalable power of boss does not change anything that adapt to the number of players. A troll is with 2 figures to beat only with a lot of luck. Of course, happiness in a Co-op game play a weight-term role. Since Andor the creatures in later missions, come by randomly determined platelets into play, there can be unfortunate compilations that the player feel give to be played by the game, without having a chance to save the situation for themselves.
Here she is in Andor quite fast a certain routine and promising strategies recur quickly. The warrior empties the fountain and buy a helmet, the magician gets the 3 rune stones and a bow, the dwarf gets a lot of money to buy UMD strength and a helmet, the Archer buys witches potions and distributes them. By Falcon to the heroes These strategies are the best in each mission you can choose and so we did not get to try out new ones. Also, almost every mission runs the same, save in the first round, the hero, the farmers and put that into the castle, the warrior empties on the road all the fountains and the dwarf runs to the dealer in order before buying strength. You see there is not much variance in the gameplay, and if you stack the cards of legend all know, there is apart from the already mentioned random monsters platelets no big surprises, because a legend that you play again differs only by the random placement of the fog flakes , event tickets and Monster platelets. A little variety in the quite rigid sequence of Legends would be desirable.
Each defeated monster is known as the narrator on the legend bar further a field. Achieved the narrator field N before the players have not reached the targets set, the players lose the game. The narrator also moves at the beginning of each new day (when all players have exhausted their trains) on. Through this mechanism, it is the players were unable any monster on the board (and those are many) to defeat. Since Monster fields with other monsters skip them approaching very fast the castle. If a certain number of monsters is (depending on the number of players) in the castle the players lose immediately. This mechanism builds a corresponding pressure on the players and forces them to the consideration which monster you should defeat to interrupt movement chain from monsters. On the other hand can be one of the narrator's no time to develop his hero, so that you not overpowering goes into the final battle. This type makes keeping the player small playfully determined sense, but is not always well received, as it has a hero table in front of him, which would be quasi developed, but you have not the time.
To win you need a large dose of Andor Vorrausplanung. Which hero goes where and when and what monsters I defeat next and what I'll run to the castle (it's always the Wardrags the one running in the castle). The type of Vorrausplanung can not provide children of 10 years usually, so I think that dared the rating of 10 years but rather (like the 2 players).
Very positive highlight is the support for the game by the author. On the website of the game you get the author very quick help with control issues and a high number of free download content for the game. Very exemplary.
All in all, Andor a very well presented game which, however, still some rough edges, through its rapidly repetitive content and a very high luck factor, which spoil the fun. I would advise anyone who has the opportunity to first advise a practice round.