In addition to Half-Life and Call of Duty: Modern Warfare, it has done to me, especially Crysis. I liked back then Far Cry, but I've never played out. Too long and too heavy. The successors in the spirit of Crysis, however, has just the right length. Both parts has in each case nearly 6 hours,. And will thereby maintain fine. A game like a Jerry Bruckheimer movie. The story is quickly told: Amis and Koreans fight on a fictitious Pacific island, when suddenly a strange alien race emerges, which terraformed the island, so turns the postcard idyll an ice desert. This has all sorts of nifty effects platform, for example, because there's a scene in a frozen bay in which one uses erstarte in a hovercraft waves as jumps and shipwrecks evades. The main game tells the story of this elite fighter nomand which carries a kind of super-suit, which allows maintenance to make himself stronger, invisible or faster depending on the setting. The invites to experiment: Invisible Stalking, switch to Sprint mode, the opponents anspurten and umrempeln in force mode. Great fun. Initially the Kroeaner must serve as shooting figures, from the middle Ice Aliens. The whole thing ends in feasting showdown including open-ended on an aircraft carrier. The addon Crysis Warhead tells the same story from the perspective of the gruff Psycho even a bit more action. Nagging there not much. A couple gave away chances in terms voltage or script sequences, and the partially arg exaggerated military personnel. On the plus side there is beautiful artwork that alternates between South Seas romance and ice wonderland, smart opponents, beautiful, poignant staging and much Kurzweil. I can recommend absolutely.