The puzzles are not always easy to solve my feeling. You have to have a certain feel and sense of thought of a master detective to progress without assistance as a player already.
What I reproach the game something is a certain monotony that pervades almost to the end through all the chapters. The reason is that all the chapters are to be solved in the same way: as a player, I enter one of the buildings, I get only once a map of the many rooms that are located here. This has the advantage that I can find my way by which good and I can prevent unnecessary runtimes by I click this card and as soon come to another room. Of course I have several times in these spaces because Sherlock Holmes can not take and examine all the same. And that is very annoying over time (despite the help of the map and thus short distances) and can be boring. This struck me particularly in the National Gallery, in the I too often look at any pictures and where I often Enter H indicating certain books that I then have to painstakingly search the bookshelves in the British Museum, codes in a register machine. A certain tension came on only in Buckingham Palace and in its basement, where you finally Arsene Lupin gets once again to face the refuge before Sherlock Holmes. Thus, I had as a player the feeling of being close on his heels, which I had not before, because the master thief simply too little looks.
The environment is uncorrupted and stylishly implemented, with me something to happen the streets deserted and it is always the same people that you get to see. Especially in the pub me this is noticed, because even after the third visit still are the same people at the bar who has also previously seen. People also seem to me pretty sedentary. Especially with Lady Leomunda I noticed this, the standing around, even after repeated arrival of Sherlock Holmes only in the room and nothing else will do next. Here you could have also be writing a letter.
A variety prepare the cutscenes that are well integrated into the action. The speakers do a good job, only the facial expressions of people could have been even more lifelike. The gesture could be more diverse (Sherlock Holmes crossed almost only his arms across his chest and Doctor Watson waving constantly with his arms around).
Conclusion: I would rate the game even with three stars because the designers have given a lot of effort, the puzzles are very challenging and full of ideas. Unfortunately, I missed here playing the variety and the tension could be felt only in the last two chapters something. Sherlock Holmes had (several times) Search, which has not always been good for the game flow my feeling too many rooms. I hope that the next adventure is virtuosic and varied staged and perhaps may change as a player the gameplay, so that history does not run too rigid.