It is not "The Elder Scrolls", therefore no AAA titles. But a little role-playing in between, if you let the hefty Difficulty aside. This is also the biggest criticism. Even at the lightest level, the battles are sometimes hair-raising. Other deductions are available for the strictly prescribed "hose" areas, of which there are only four. Just as much as the number of chapters. And the moderate German synchronization. Except for RĂ¼diger Schulzki that some call "Shredder" should know from the 1990s animated series "Teenage Mutant Ninja Turtles", the spokesman supply from a poor job. The dialogues are read often badly stressed and act. Schulzki as demon, with his distinctive voice and professional performance, so this figure is by far the most interesting, however, fascinated by the game. While the protagonist very pale and sometimes stupidly comes across. Getting into the act is coarse and therefore, you will initially have problems einzufinden itself. As the game progresses, it becomes increasingly more exciting, you have to have the patience to play through it. The finale is managed and can compete with larger RPGs. However, you might have installed more quiet Linking past. So many questions remain unanswered. The music sounds epic sparsely used and does not need to hide. I also liked the choice of words in the dialogues that was not softened by the censor and even foul language imposing included. If they become only better and less expansive eingesprochen. Phrases like: "I'm going", are totally unnecessary and dialogues lose sometimes in unspannende trivialities that do not contribute to the action.
The combat and skill system is designed more for casual gamers, ie it is slightly out of hand and is clearly, but probably too limited for RPG fans. Even during the character creation Endorses the orientation to "casual gamers" noticeable. Positive thing is the comfortable easy control and menu navigation. As even some AAA titles can learn a lot. The graphics are not up to date, but thanks to its own style (object contours) can be seen. The few humanoids and monsters have been creatively implemented, although all mercenaries as bodybuilders look on steroids.
Conclusion: The game would have, with this action approaches, a good RPG can be, were it not for the lack of variety. The game world is graphically well designed, but too monotonous. The same applies to the quests that usually confine themselves to run from A to B. The characters seem all very different, but can not rekindle their personality, because there are too few in-depth dialogues. More than taciturn comrades they are not. As a casual game, it is very solid and implemented in technical terms, there is nothing wrong. As a full-price title but not necessarily recommended.