As a huge fan of the video game, I'm certainly biased something if I am to evaluate a Starcraft-Roman. Nevertheless, this pleased me very well here, and not just because he plays in the Starcraft universe. The entire human campaign of the base game is the not representative here from the beginning to the end from the perspective of the video game, played Reporters Liberty. He draws with familiar characters like Raynor, Kerrigan, Mengsk or the Duke in battles against the Zerg. One problem certainly has the book is this: If you know the game, there are virtually no surprises, and the end is totally obvious. If you do not know the game, you will probably not understand so some context, just as far as the individual units of the three races. Here would simply more to be written in order to give life to people who do not know the game clear what for example a Protoss carrier is exactly. But this is also the only real drawback that I could find. The story is awesome, no doubt, already in the game was this class. The narrative style and the perspective of the reporter knows also well liked because they are a kind of objectivity of the story that she had simply not had from the perspective of Raynor and Kerrigan. In addition, so a stronger middle Penetrate sensing is generated than if everything had been only as observed by a camera. For all Starcraft fans therefore certainly absolute must-read for those who do not know the game, still a good, exciting book, with lots of (surprising) turns if you have no problem with it, that explains a non described everything 100% and becomes...