Streaky appearance and feel
The G105 looks at first glance, good. Black design with a bottom in red, for whatever reason, because of which you can see just a hint (at the top on the special keys). The typical player keys WASD and arrow keys are highlighted in gray in order to be always easy to find. The keys themselves are quite high and have a pleasant, but also an audible tactile feedback. Really quiet this Tastaur is not therefore. Optically falls the "Print" button out of the frame because where the label significantly smaller than the other precipitates. The lighting disappointed: The keys, or more specifically, the letters and characters in it can illuminate only corporate blue. With an extra button on the F-series can be the light with 0-50-100% regulate, where this does not work consistently with several buttons. For example, the Return and Backspace and hardly lit up at me, as distinct shadows are many other labels to identify. At the back of the keyboard can be raised through two plastic clips. I miss painfully tactile highlighting the gamer buttons, a rubber or the like. Also missing this rubber on the back at the mounting feet. The Tastur slip quite easily on the desk, which is not so handy when playing.
Striking is the "soft" processing. Already slight pressure at the top of the keyboard lets go this has come down significantly. In particular, between gaming and light button makes this circumstance anything but a good impression.
Special Functions + software are fine
3 modes A six G keys makes 18 assignable buttons for macros. In order to use these at all times requires the keyboard the appropriate drivers and a program that must be downloaded from the Logitech web site (~ 55MB). The tool then scans the hard disk for installed games and provides pre-defined macros to the respective games, not all of which work. Own macros are created quickly. Either via the software or via the MR-button, which allows them to record themselves.
The macro bar works perfectly, but you have to get used to the distance of the G-keys for normal keyboard. Especially at the beginning you are caught frequently G6 instead of Ctrl and Esc G1 instead, but after a few days you have changed yourself.
Two additional keys provides the keyboard. Firstly, one of the game mode to lock the menu keys (eg Win and Options menu) in the game, so they do not get caught in the heat of the moment. For lighting control and the other The latter has a lousy pressure point, the key is caught at the edge, it does not react. It must be taken centrally.
Fn - keys - a joke
Highly impractical and not thought through the FN-bar. F6 to F12, when combined with this for a volume control (on / off, volume down, volume) and typical media operations (Start / Pause, Stop, Previous, Next). As these, however, are not illuminated and are labeled only in dark red (on a black background) from the beginning (!), You are caught playing quite times the wrong key or F6 you have to on / off, F7 quieter, louder F8 memorize. In general, the finger combination of FN + F-key is very unfortunate because the whole hand should be screwed. Here separate keys would have been quite an advantage, at least for the volume. When playing completely unusable. Space would have been available to satisfy any.
Conclusion: The gaming keyboard is hiding somewhere inside. The lighting has quirks that FN keys have been impractical and placed the keyboard slips away. In addition there are loud keystrokes and poor workmanship.
+ Pleasant pressure points
+ Optical highlighting WASD + arrow keys
+ Macros work well, easy to create
o lighting only partially regulated
o lighting irregular, many shadows
- Volume control only via cumbersome FN + F keys combination; In the dark "guess" only to
- Not highlighted WASD + arrow keys haptic
- Keyboard slips away easily