Well, as bad as it is with the general plot and characterization in games, probably not so good, but if then could a book but his halfway appealing story of giants Bioware. With an added not too large sample (Baldur's Gate, Mass Effect: Deception and both Dragon Age novels), I find myself with the thought that to write dialogs in games probably has nothing to do with literature. Technically David Gaider is atrocious, and there probably will be adopted in a game much of the motivation of the protagonist by player, he is also not accustomed to produce a comprehensible inner life of his hero. The recurring hero Maric throws down crown, child and kingdom to fight with some Grey Wardens underground against a pair of dice out monsters. If that does not seem logical, then probably because it is not. At no time can Gaider provide a satisfactory explanation for the behavior of Maric, everything looks more like enforced so that the run on rails action the goal comes.
The story itself is quite meaningless in retrospect. It happens very little of consequence, and the pervasive reducing the hero group makes me surprisingly cold. The fight with a dragon was supposed to represent something of a climax, instead tortures one only by the tired description and realized only when one of the guards died, that it finally goes on again. To make a long story short, a leader of the darkspawn wants peace between man and his people by spreading to all (if you can not do anything with the terms why you are reading this?), The Verdebnis. Hardly a cliche is left out here, everything has already several times and read a lot better. Who needs to buy Age universe and find good any contribution to Dragon, who reach for who figure however on time and money, the best novels ignore Games entirely.