I myself have no never previously dared me to an online role-playing game, because otherwise I rather always alone and rather shorter time sitting at the computer to play. Still, I've got the game due to the many (positive) tests in magazines and online, and have to say: hats off. Here the combination of successful "times fast a little chopping" and "with other players experience adventures together." Never thought that I sit times longer than 10h on the day just before a game. The game itself consists essentially of two parts: - The RPG part: virtually the story mode by itself either alone (also computerized crap horsemen) or with other players of flesh and blood through the story (you know the good and evil) plays. Here one begins as weak hero and as the game progresses increasingly (maximum level is 20). Since the missions are mostly for 2 designed orE multiple players running the play a mission normally starting so: in a city are other colleagues (or NPC) requisitioned (do not worry, costs nothing!), Then in the created specifically for this group mission area (instance) go. This is open only to this group so that you are no other online players meet here! The advantage is obvious: all the monsters and items intended for this group only. The fight to Experience (be for Monster in the group divided) and items (by the program for a particular teammate reserved) account. - The PvP part: here you fight in arenas against other teams called (very funny, but also very tactics weighted).. This part is somewhat reminiscent of Counterstrike. Who starts the PvP part, may incidentally equal to go with a level 20 character to the start. Here are the Game Name determining "guilds" at home, what combinations (something like clans) of players are to play together against other guilds. As modes of play, there's the famous things here: something like a deathmatch, capture the flag, etc. Anyone who wants can also take a fight together for computerized crap riders, except for the fact has almost no chance. To select there in Guild Wars 6 basic characters: - Warrior - Waldäufer - Monk - Mesmer - Necromancer - Elementalist These all have advantages and disadvantages. A character in Guild Wars is but of 2 characters, the primary character and secondary character. That means you can cobble who can work through the secondary profession monk for example effective healing spells is a warrior. This system makes the formation of character is very flexible. Each character class has 4-5 so-called attributes, which may be increased by the Auftieg in a höherern Level. In addition, there are about 150 skills which can learn a character, this is per character class differently (eg. A very strong hammer, Rain of Fire, ...). For diversified! So is ensured. So real hardcore MMORPG players will perhaps find a little short, for beginners and people who must be present in the genre only, is that I find okay. There are also countless ways to improve his weapons and armor, or to act. The 3D graphics I find wiklich succeeded and fits very well. Actually stands for a modern shooter in nothing. Until the new Morrowind RPG appears that in my opinion will be the graphical reference in (online) RPG genre. Overall, all liquid. Lt. the statement of other players but also on slower machines still very nice and playable. The sound is also good, although there are a not too many different pieces of music. But the there are all worth listening to. Dynamic sound does not exist. So far, all players were I met in Guild Wars very nice and helpful, it is not a problem, if you can even play 2h "only". The game will cost no online fees, the installation was simple and ran without problems (although I have a WiFi router). Overall, I can play all the Diablo 2, but also Sacred tactical and quick matches a la Counterstrike (are just magic and swords instead of machine guns) may only recommend highly.