The space stations themselves are carelessly designed and zusammengestöpselt from 3 or 4 recurring set pieces and maneuver the player happy times in situations where only one 'teleport' return helps the spacecraft. Particularly insidious are lockers and maintenance robot.
Time wasters as elucidating the info points and trade and landing points on the space stations nerves rather than that they bring something playful.
One should in a space simulation that takes place in the distant future, perhaps also so helpful things such as a radar system can be expected.
Space battles degenerated therefore if you have finally found the enemy ships, to a click orgy because an automatic target acquisition or at least key to aim different opponents do not exist.
Trading Part I could, even though part of the 'campaign' not try, because to deliver the necessary merchantman vehemently refused at the destination charge and instead always followed even when I removed it on my squadron.
Last but not least would be there even to complain about the unfinished German translation - The spaceship itself communicates namely in the English version, for example, discovered Info and landing points.
So if you wonder whether his insolent companion an imaginary girlfriend named Betty has calmed can breathe easy - As a player of the German version can be the 'Bitching Betty' simply do not listen.
Prefer to go and stay away for 40 to the cinema and wait for Star Citizen - Conclusion.