Style over substance

Style over substance

Remember Me - [PlayStation 3] (Video Game)

Customer Review

You have to ask you a question:

Can I use a title to have fun, which is less complex gameplay content myself instead of eating at the hand takes and brings me closer to the vision of a breathtaking Paris from the year 2084 and me with a great atmosphere, brilliant songs, sensational appearance, phenomenal architecture and a trying to inspire interesting story?

If the answer is yes: BUY

RM is but just compensates for that failure by a stunning, cinematic staging and the higher narrative pace again for me nothing more than a playable book, without the depth of reach.

It is the eternal struggle of gamers - the one screaming unpretentious !! The other cry ART !!! Who is right? BOTH.

RemenberMe is one of those titles that have different priorities, there is the ugly duckling like the RPG "NIER" ugly facade, great interior. And then there are just RememberMe gameplay Technically shallow, transparent, partly banal, but when it comes to the player hineinzusaugen in this Neo-Paris, then it does not have to hide from the greats of the genre.

What the developers have brought out here, the PS3 is worthy of all honor. Such a wonderful, playful design is uncommon. Run your by Neo-Paris, you come out of the amazement not get out, the architecture impresses with its mix of Gothic, Cyberpunk, Zukuntfsvision and Paris as we find it today. The designers bring this city into your living room, details as far as the eye can see that everything in konstatner frame rate, cracking sharp textures, smooth animations, beautiful lighting effects and over again commanding views.

Honestly, how can I evaluate a game in which I one road 20 times walked up and down just to soak up the atmosphere .... it rains, the environment is reflected on the damp ground, the sky is dark, in the distance rise skyscrapers over the noble, yet dirty Neo-Paris while in the background a haunting, psychedelic soundtrack whistles as melancholic as novel through the speakers.

-The Combat system is simple? So what! It's intuitive, fluid and looks good.

-Klettern Is undemanding? OK then! I experience here a playable history, climbing here is only a means to an end, pure Moving around

-The Time feature is too banal? Wayne! The idea behind this one, it fits the concept of the remaining game

I think that would have been here to complex game elements rather disturbing and did not fit the concept. Remember Me is great fun, it avoids frustrating moments, considers it a not long in the menus, it needs no great preparation, you can load the game, sit back, grab ne bag of chips - already provide the Cola or optionally a glass of wine, the light account and without the head to break you plunge into this world. You will fight, run, jump, run, climb, steal thoughts speisung alimentation doors, trigger mechanisms, boss fights deny listening to the dialogues, you delight in the staging and ultimately simply enjoy a great story.

a good buy! Rank: 5/5
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