In contrast to most other games STO is divided almost into two categories:
one hand, one crosses the galaxy with your own spaceship, on the other hand sends you the virtual alter ego walking on the journey.
This reveals even one of the strengths of STO, which is a major weakness at the same time: Manufacturer Cryptic tried to make possible all aspects of Starfleet everyday life in the game to life - and, of course, to use all MMORPG standards - but ultimately failed because out of all the individual ingredients to bake a cake harmonious.
Especially in the ground missions is clear that the manufacturers themselves did not really know what is programmed as:
While exploring with 5 crewmembers strange worlds sounds exciting in theory, but in practice is monotonous. Finally, it always comes out to search the various areas to clickable objects, and / or to convey a few hostile contemporaries into galactic afterlife.
While exploring but certainly have their charm in the always very static environment, the fights are no more than compulsory exercises.
The always the same active opponents are pulverized the own weapon by alternating use of the two firing modes, there are a few special abilities that bring little spice into battle. Running battles in other MMORPGs from more tactical, so they are more hectic with STO: demand is primarily positional play, because one quickly loses under fire energy, withdraws behind cover - and the energy regenerated just as quickly.
Tactical approach would be possible (Pause button commands) is, however, not supported by the game mechanics; In fact, the fighting could be really interesting if they were leaning more to games, such as Dragon Age. They are, however, little more than confused, inconsequential Herumgelaufe and -geklicke.
The spaceship battles are far Moody in contrast, and certainly the most interesting part.
Although even here "continuous fire" a usually well-functioning tactic is the lower pace of the gameplay is ships to shame; There is also to do more, such as to determine, for example, the energy distribution or to strengthen the shields where you are attacked. Depending on which officers to deal with, one has different special abilities. The nature of the own ship allows this specialization (eg research vessel> more science officers).
Really varied, the fights are not: we always encircles the respective enemies and tried to be as focused to bring their own fire to a single side of the enemy, while keeping it offers as little attack surface.
Who knew "Starfleet Command", which is the principle to be immediately familiar - STO plays here, however, arcade-heavy, which is a good thing. However Cryptic has done some neat Schnitzer at the space battles: eg collisions are not punished with asteroids, which makes navigating through selbige superfluous and the already monotonous universe thus still monotonous. Pretty unforgivable is that you walk around tingelt forever with the committee boat (only at level 10 may be purchased a new ship, with which you can then specialize).
Even the Borg Queen will agree that the possibilities for personalizing STO are almost perfect: both spacecraft and characters can be designed in many ways. So anyone who wants to wear the Phaser during external missions of Captain Kirk, can play with a large number of sliders, until he is satisfied with the face of AI follower.
This contrasts with the barren and interchangeable missions; what good is it loving to model your team in detailed work, if it is to use then boring? A story in the form of a loose red thread exists but is both unattractive and on the other hand mainly through (not accompanied by sound) communication messages telling - who is not at least roughly familiar with Star Trek, is probably in any case unlikely to follow.
The accessibility of STO is light years behind the competition: after short tutorial you will be largely left alone by the game, standard operations such as the selling items are cumbersome, the quest log is an impertinence.
Total STO would be a really good game - it would be conceived as a single player game.
The controlled by players other spaceships in open fighting could well be AI companions - only PVP battles would justify monthly fees seriously, but are currently only rudimentary integrated into the game.
CONCLUSION:
At the time of this review is the purchase of STO rather dissuade potential buyers to wait for a trial. True Star Trek - fans beat anyway, and will probably get their money despite the blemish; who plays regularly with a friend who can safely have fun as well - unless it too often does, because there is not much to do.
Otherwise STO is strongly reminiscent of SPORE: Although you have many ways to live out his creativity, but a few, the products then use the same in the game.
To abgewinnen stake something it's almost compulsory to possess little imagination - then you can overlook also the weak presentation.