I have endeavored in the following text all the elements of Battlefield Vietnam to address and comment. have fun while reading! Scenery The scenery in the game corresponds to the familiar from anti-war films not quite. In Battlefield Vietnam is seen on most cards wide roads which can be traveled easily. Dense bush or rice fields are also very well represented. The developers explain this by saying that they want to find a balance between reality and playability that makes sense in my opinion. Suspension bridges over gorges and temple ruins create the right atmosphere. New Battlefield Vietnam is compared to its predecessor that almost everywhere knee-high grass stands. Genial I find the resulting tactical possibilities: you can simply put into the tall grass and wait for unwary opponents pass. Also significantly more trees than in the predecessor contribute to the jungle atmosphere. Soldiers and equipment Historically accurate, that's something that I attach great importance, Americans are represented by technological superiority especially in the airspace. The NVA (North Vietnamese Army) uses her well-camouflaged jungle fighters. Through the grass they are hard to detect lying. You have to watch where you walk. The four soldiers classes (Recon, Assault, Engineer, and a specialist in heavy weapons) would be to me personally too little. That's why I think it's really good that you can select in each class between two Waffenkits. Purely cosmetic, but still as I find beautiful, is the choice between different player character heads and skins. On top of that will be replaced on some maps each an infantry class by a special unit: On the side of the NPA there are the traps tory Vietcong, the Americans equipped with the healing abilities Green Berets. The latter console me over the loss of paramedics in 1942 were among the standard classes nor in Battlefield. That the game is quite good rebalanced sees because the NVA has a slightly larger range of infantry weapons (15 compared to 12), to compensate for the light vehicle superiority of Americans (14:12). Fleet Play As in Battlefield 1942 in Battlefield Vietnam vehicles a major role. The large fleet of 26 vehicles impressed me. Varied I find that whiz next to the tanks on both sides (US and NVA) jeeps with mounted MG or rocket launchers on the cards. The passenger must not just sit next to it special can diligently firing at the enemy. The strongest unit in the fleet are the helicopters (three on the American side, two on Vietnam) for me. Although I can not remember it, that the NVA moved by helicopter into battle. Quick as a flash they transported with them units to flag points. I can shoot out during the flight from the helicopter. This is done using either the stationary MG or own weapons. Even cars can be accommodated with a chain directly to the front. Dangles example a tank on a chain can continue this shoot cheerful, but loaded the helicopter inertia. All this I find really super awesome. The powerful napalm bomber cause very impressive explosions. Here, too, you can again draw a new tactical option: I can clean with a napalm bomber the region around a flag point and then conquer with helicopters flying the flag. Perfectly fine, I find that the developers also put in the vehicle control more on gameplay than realism. Entry Points Super I find the mobile entry points. These include the helicopter of Americans or the tunnel of the NVA. The tunnel must be previously established by an NVA engineer. Here, too, offer new tactical possibilities, which inspire me: the tunnel may be built, for example behind a ruined temple or in the woods. The enemy knows nothing and wonders come at a time where all the enemy soldiers. If the opponent won all entry points (spawn points), the engineer can flip to the tunnel a game. If the tunnel, however, discovered by the opponents of this is easy to destroy. That's a good thing, because otherwise the tunnel would have to be "powerful". On the part of US troops there is the landing craft. On maps with rivers or coastal strip the United States can order their soldiers to return to the fighting again. I personally like the But tunnel better, even though the boat is more difficult to destroy. Also super, with regard to the time required to capture a flag point is that the time required to capture the number of soldiers depends: A large, coordinated sweep of soldiers can thus turn a flash checkpoints. I think that's good, because thus is also set to teamwork. How long does it take to own flag flies over the position, reveals a time display. One, I think, effective way to fight the enemy, are firmly stationed traps. For example, can be solved with a single shot, the holders of stacked tree trunks. This then roll down the hillside and vacate unwary opponents quite effectively out of the way. In Battlefield Vietnam a lot of music in it. Electronic Arts licensed a dozen rock oldies from the 60s and 70s - preferred pieces which are also known from Vietnam War movies. The US helicopter has a built-in radio board, in which the pilot selects his favorite music. You can also insert your own MP3s. I think that's great because it's fun during a flight across the country to listen to my favorite songs. Graphically has over Battlefield 1942 lot done. I think the natural looks better and also vehicles more real. The maps are just the right size so that comes up even walking no boredom. As system requirements, I recommend (to play in higher resolutions with more details): P4 or Athlon 2000MHz 512MB RAM or more GF4 Ti 4200 or Radeon 9500pro ISDN or DSL for online multiplayer Like Battlefield 1942 is the multiplayer mode more interesting than the single-player part. Faster vehicles and aircraft of the gameplay is much faster than in its predecessor. Conclusion: A great game with many tactical options, large fleet and good Mulitplayerpart buy, buy, buy !!!!