We come first to the most moving Question: How does the technology of PS4 version. Here the opinions of the general reviews were so far apart. From "little difference to current gene" to "Significantly prettier". For me zweiteres is clearly correct. The 1080p resolution is the game very well. The foresight is just great. The whole scene is bathed in a whole new light. At last here belong to muddy textures of the past. Rock walls, grasses, etc. are provided with nice textures and pop-ups have also been reduced deutlichst and hardly fall out. The water of the sea in the game is, for me as a player consoles only, the most beautiful water I have ever seen in a game to date. It looks so vivid that I want to jump even from board my brig prefer. Only the typical edge flares to some objects, the big picture dims a bit. I find that the game looks simple just gorgeous. Safe in the PS4 would there still have been possible, but I am very satisfied. Especially considering the fact that we are talking about a next gen first-generation game. I had expected here by the many rather subdued reviews of the graphics considerably less. In short, if you're the PS3 Creed parts used to see the PS4 version of fantastic.
Also sound technically makes the game a very good figure. Very spatially mixed. The raging sea or the storm penetrate literally into the living room and make for a successful atmosphere.
Let. To the pirates scenario I find it quite splendid. This scenario is similar to fresh as the Independence scenario from Part 3. But with me it likes it much better. This is certainly a matter of taste. The game is full of atmosphere. The cutscenes are very set in glorious scene. The excellent German, cinematic synchronization, fits into this seamlessly. The great character, which one plays (in my opinion the best ever and most interesting of the Creed series) has the voice of Tom Hardy, if I'm not mistaken. Better known as Bane in The Dark Knight Rises or the younger brother of The Warrior. If you have to put in pounding surf his Brigg head in a huge wave to take no harm, that's just pure atmosphere. The Caribbean scenario is equipped with many lovely details, which create a for me hardly be surpassed fimreife atmosphere.
Let's talk about gameplay. As I mentioned at the outset, the developers have said goodbye to some contaminated sites or those repaired at least. Reduce This game element to the wanted level, has been finally shelved. How I hated it with the predecessors, if you had to demolish blunt any Profiles that were attached in part to roofs where no one could see anyway. The game is now much more accommodating in this respect, what the game play very accommodates. Similar to GTA has an APB zone from which one must escape. In an unseen moment, you can arrive as usual in the many distributed hiding until "grass is gewachen about the matter." After that, we go easy on, without any wanted level.
The stealth mechanics has also been improved. When predecessors they worked mostly on specified routes. When Black Flag has since far more freedoms. The thicket where you can hide now, looks on the PS4 now finally credible, since the vegetation is lush designed far. Unlike its predecessor, the character really visually disappears in it. Unfortunately, the developers have still failed the character to miss a creep function, in this he is running in a stooping posture and makes less noise. The failure of this function is especially annoying when you want to flit from cover to cover and then in between must continue in upright stance, this often means that one is often discovered by opponents. I can not understand that one has not corrected the situation here.
Some features of the predecessors appear in Black Flag now in modified and in my opinion also sinnigerer form. For example, you can still get rid pirates. In its predecessors there were indeed people who could then train in annoying Menüklickereien to Assassins. This game was then even easier if you have used this. I've left it to his Brotherhood because it just bugged the Assassins in the menu to send me to training trip. Here, close to the pirates freed the own crew. It has on board his ship a specially strength bar that shows the team strength. A large crew is important to larger and more powerful ships can hijack. Very good solution in my opinion. Ever this caper is staged very glorious. You get a telescope, with which one can obtain information on the around-propelled ships during the game. One recognizes the same charge and the strength of this ship. The victim of his choice can then incapacitate in combat. When sunk it, you automatically get half the charge. Assuming, however, the time to capture it, you have a part of the opposing crew eliminate and you get all the freight. These can be sold or used as a raw material for upgrading your ship. Since you can also lose crewmembers in these battles, it is advisable to always new pirates to free to recruit in taverns or go to rescue shipwrecked.
The boat trips are an important part of the game as opposed to its predecessor. And this has been well developed further. On the way there is some way to go. One discovers islands that you can explore and plunder. Enemy Forts want to be eliminated, as already mentioned vessels can be hijacked, etc. But my personal favorite is the shark / whale hunt. Even this was staged gorgeous. It is left in a dinghy at sea and harpooned in a successful mini-game the marine life. Earnings are back to selling raw materials or for the production of equipment. The mini-game is somewhat reminiscent of the aquatic bosses from Resident Evil. 4
In the previous, there was this flying sites that could collect. The is now available again. Only this time it Sheet music for shanties. If you collect all Sheet music in a region that has its own crew learns new shanties, they sing during the trips. This too is pure atmosphere for me and a very good idea.
I could do with these wonderful features for a long so on, but this would simply be beyond the scope here.
Where there is light, but there are also some shade. The Kletterein run course, still as if by magic. I love the not so much, because it looks great. What, however, still annoying, is the fact that you can still too often interacts with objects that you would not want. This shortcoming will probably never get rid of the series. Also at the battlefront has unfortunately done nothing. The easiest way is still, if you can attack the enemy, and then off it by locking the Quick Kill. Namely, when located in a separate combo and is then attacked, you can no longer react and cashed the shock. If you then still do it with a heavily armed opponents, the battle is quickly lost. Here a system like the Batman Arkham parts would have been in my opinion, desirable. Finally, you also get displayed with Black Flag, when the opponent strikes the string. Only unlike Batman can not respond here unfortunately. When the fighting is an urgent need to do something in the range!
Otherwise, I have nothing to complain about. In my criticism on several occasions the notion of "atmosphere". And that is the great strength of the game. Through credible, well-designed characters, a great voice 1080p graphics and great sound, an incredibly vivid Pirates / Caribbean world is created that has me completely under her spell and makes me the PS4 pad put aside hardly. For me personally it is for Last Of Us the second best game I've played in 2013. Although I am not yet, but I would give it at this point 91%.