It's content or perhaps slightly weaker than part 1. The action is not very consistent and the process traditionally very tube-like and not cyclically as in the first. Again, it is important that the marker caused problems and has Isaac hallucinations of his ex who wants to manipulate him representative. The game time is something of equal length. But it is no longer scary and overall far too easy. Dead Space was already extremely generous, but the second is as a little too far. This then changes towards the end, where you will be very rushed. There are all previous weapons and a few more. It is similar with the opponents. These now come but a lot more out of nowhere and are partially dumber than the previous even though they apparently act tactically. However, there are no bosses, which is a pity and also somehow appears groundless. There are now no more space cannons, for other events that you can mess that apart from the infamous eye surgery but are quite redundant and act of jet thrust like to maneuver through the weightlessness. Running around on walls there no longer, because Isaac can now fly at any time and there can straighten the horizon.
It is not as innovative as the first part and tastes somewhat lax, because it has taken almost everything, but the game is still very immersive and stimulating and of high qualitative value.