Actually, I was in search of the very first settlers of Bluebyte. Instead, I found these settlers and thought to myself: At 6.99 euros can one not do anything wrong - what a total and absolutely true.
Not only the fine graphics and the ability to zoom back up to the nose of a settler, has impressed me. The various tutorials are well thought broadly and in such a way that even complete beginners should have no problems while exploring the game.
Another plus are the peculiarities of the peoples. Not only that there are priests who can conjure up: Depending on people (Maya, Romans, Vikings, Trojans) are opponents either transformed into butterflies, or can storm suddenly no longer tower. Also building, music, certain behavior of carriers alone, or each szenenanpassende sound is impressive. The inventors have also come up with some witty can be solutions: Gardeners need to shovel swampy area at the Maya is burned in the desert Tequila and sacrificed to the gods in the temple. Once there are no soldiers on hand, pioneers have to take over the country extension. Certain enterprises may be instructed also the work areas, which is great for foresters and quarry.
Why has this blockbuster yet earned only 4 stars? Once there is a campaign of the dark races, I had hoped for this people to play - nil. A plus is that there are plenty of missions, but also here the devil is in the details: Once a saved game it must first be found. One has only to go through the respective Mission chapter before you find the score - which is confusing for newcomers and that I was not. Confusing is the colored border on the small map in the left corner. Since the lines differ in the overview map of the color of a border pile of people in the actual game world.
Added to the still rapidly increasing difficulty comes in the missions of the three nations. Although the briefing tips for a good read aloud story contained, you will overrun despite repeated new beginnings of tens of soldiers at a time. This can under Kids eventually lead to frustration. It also takes a long time to recognize the importance of each button in a free game. Even if parties wearing the same coat of arms, they must not be less hostile because of other group membership. A small info window would there be enough.
Overall, however, outweigh the gameplay, which borders on addiction. The Settlers IV is again such a game is fought in the true. Its genre after it is but an economic simulation and rightly so: Different industries must be interlocked harmonious, otherwise it will affect other branches. If a farm, for example, yields too little grain, in the end can not make the sword a soldier to occupy a tower needs a forged - because the dude in the coal mine is on hunger strike.