- Humor: That such a game does not take itself very seriously, is clear. But in this game is really all lovingly refurbished, you always have the feeling that here was given effort. From time to time there are of course a couple of small mistakes, but of which you can ignore. Here is simply right the big picture.
- Graphics: Well, who wants an absolute screamer graphic that is already thinking that he does not have to resort to this game. The graphics of the game perfectly adequate, it all looks very nice, the characters are animated quite affectionately. Everything is kept in a kind of comic artwork that fits perfectly to the game. To trim the whole thing on realistic here but would also have been out of place.
- Characters: There are 4 classes in each team + the boss (who can control everything from above): a foot soldier, a healer, a shooter and a Rambo. The classes overlap in the team somewhat, but this also contributes to the fun. What is made fun: From each class, there are subclasses, characters that you can unlock with coins. Here I find remarkable: As far as I know can not be bought those coins, but are unlocked. Here I think it should be the case, positive, as the eternal in-game Buying gets on my nerves. I buy a game in order to not pay more to have. These subunits each have a couple of bonuses, but are not overpowering, so you also comes with the normal to the edge.
- Garden Defense: Here I find, as this is the headquarters of PvZ was always actually that here too little attention has been put up. The mode (in which you plant a garden and it then against waves of zombies, computer controlled, defended) found in the game much attention. This is partly due to the low yield of coins, while the game time you have to invest, but is relatively high. But since everything is bought with coins, these are quite elementary. Furthermore, I personally find it useless, you can not change during the game his class, let alone to see the other before the game. Tactical approach is very difficult here. In addition, the difficulty levels are a bit unbalanced.
- Doormat and Team: eigentlch more or less the same old pattern: Run around in the area and try to kill as many as possible. Who was the first 50 Kills, who won. Simple but effective. Here bothers me the waiting time of 60 seconds between rounds something. It would calm can only be 15 or 30, so I always passes too much time waiting.
- Gardens and cemeteries: first the zombies try to take the gardens, while the Pflanezn those trying to defend. In contrast to the garden defense are all human players. At the end there are the zombies, they should have done it in the allotted time to take all the gardens, a Sonderaufgabe.Auch no large jumps, but it's fun.
-Splitscreen: In split screen to play as normal gardening defense, but without wave limit, so to speak, in Endless mode. Here I still lack a way, the team can be up to 4 players in size to fill, whether through the internet or with bots. With a 2-he-Team is always one forced to take a healer, which robs the fun in the long run.
Extensions: stand my knowledge all extensions for free and made available. A fine part of Capcom, I think.
Conclusion: Overall, I still lack a way to play the zombies. Especially in split-screen or in a kind Zombieverteidung, it should still give the opportunity also to play this. Having to always be the plants but eventually boring. But overall, this game is packed very carefully, the addon will be in vain, no hidden costs. I think it was here almost everything right, gameplay is given in any case. And for this price is simply unbeatable.