Gameplay
In the delivery are 2 series cards with dice symbols that are more difficult to meet ends meet, but also primarily quality. There are plenty of cubes in different colors and functions. To the lower card display rolls you, because only in this series we must fulfill spells (ie cards Cams Categories). The then bring VPs
At the beginning each player has 5 white dice. You roll the dice and must then either dice in his Magic Mug (player tableau) -the place are then not again gewürfelt- or perform a special function of the cube. This could for example be "Swap your cube with any other cube of the stock". The differently colored cubes in the stock have then again each printed other functions or numbers. Red throws for example have higher numerical values, purple cubes have, among other things, the special function "shooting a dice on any side" imprinted, orange cubes many 2er etc.
You roll the dice and / or demonstrating long special functions until all dice are in the Magic Mug. Pro throw you always have to either create a cube in the magic cup or replace a cube with the stock.
At the end you can then try to meet a spell, that take a card with the printed dice results per se and thus snatch victory points. For example, "Two 3, two 4 and 7". Meets you cast a spell, you have to reduce his dice on 5 cubes and fill the bottom row tickets with spells from the top row. Otherwise, one must take an extra block from the bank and hope for the next round. At the beginning of his turn, a player may place a marker on a map the way still to reserve this card. The must then comply with any other player. Optionally you but also has the ability to throw off cards from the display.
It is the winner, who in the end has the most victory points.
Material
The game features really many, many special cubes that although ausehen not quite as nice, as printed on the cover of the box, but still have good quality. Unfortunately, this does not apply to the rest of the game. The cards are rather average quality and are likely to repel very quickly; the players do not deserve tableaux de facto simply the name. These are somewhat better papers from the same material of which are also the instructions booklet. I can understand that the special dice (especially in quantity) are quite expensive, but these leaflets should wrinkling quite fast. because stable Papptableaus would have been just makes sense, especially for a family game. Here there is an urgent need to catch up.
So either directly laminating and / or printing on thick paper, who at home has the opportunity
Conclusion
The game itself is interesting and actually plays as "The Elder Sign" of the Heidelbergers, only with considerably less and less subject usually heavy. Just stop like a family version. Nevertheless, true, as already mentioned, the age limit of 10 years, as even some special features must be observed. Six DIN includes "rulebook" or "rule sheet" A5 pages, incl. Material descriptions and playmaking. Of course, here the luck plays a big part, but you can make your chances by skillfully replace the cubes very well increase.
Despite the material weaknesses that are hopefully solved yet Amigo later, I would recommend this game. For families just want how much for players who start the evening with a little Lax / finish. For the latter, however, it is not a night filler.
BGG 6 frequent player points; 7-8 points Family
Compare: Dice Bohnanza / the earlier sign / Ciúb
-The Earlier sign is the true rule-heavy, but very thematic variation of "cubes aside laying".
Cube-Bohnanza Enjoy simple rules and has its own charm by the fact that all the players can always make something without waiting / downtime. Unfortunately beans are seen thematically not for everyone a hit and there is little material weaknesses in the cubes.
- Ciúb goes exactly in all respects to the middle ground between light / complex rules, subject, graphics, etc.