After the disappointment of Battlefield 4, I thought I will never regret that game. Well Battlefield Hardline is there to prove me wrong.
So yes, rest assured it's very pretty. Battlefield puts full eyes and will satisfy all maniacs Frame per Second, Pixel, of Ip, in full HD and consors. Finally I talking about the PC version, versions for PS4 / Xbox One that will also remain very pretty. By cons for versions Xbox 360 / PS3 I think they did the same scam for Battlefield 4 ie a game that was cut until the turns a little close on machinery (sold at high prices well course).
A word about the solo first.
After the disaster from the previous episode, really hard to beat. See you in another context since embodies a good cop and not an elite soldier. Diplomacy primarily so because the great innovation is to "stop" the enemies brandishing your badge. It's funny once. Ok twice. After it's just annoying more than anything. This breaks the rhythm because you have to type in every arrest animation handcuffs. Of course that's the theory coughed for bleusaille. In practice, the wicked sometimes turn a deaf ear and totally ignore your warning while his buddy was 50cm from him of course. So, show your infiltration, while the guards corner Riot and usually you hold a few seconds at most. Similarly, if an enemy is not visual warning when you start your well he will not hear anything at all, even if it is only 1m. Very perfectible in short. Of course you can also go to nag but playing in maximum difficulty I can assure you that more is not worth too tempting fate because the enemies are tough and you will die very quickly (as in multi wish, but they come back down) .
You are now playing infiltration, stealth and diversion to handcuff all these people. In parallel, it is your responsibility to conduct the investigation by scanning different evidence everywhere. Not mandatory but I wanted to talk about this scanner which acts binoculars to spot enemies and mark them on your map to facilitate your progress. For before the infiltration there is the observation phase, which should be done or not but again tends to break the rhythm.
The system, digest, this is what you will eat throughout the campaign with a few passages where the wicked choose not to cooperate. Of course this will vary but I will not say too much. If you join the campaign will provide you probably interest. For others, it may turn to the torture of having to stop regularly and cut short any form of action. To convince you, know what your main weapon considered gun and only secondary weapon that you have chosen (assault rifle, sniper, machine gun ...). This gives the tone well I think.
To each his own point of view.
Now let's check out the multi because it is the heart of the game.
Graphically it's like the solo, it succeeded. The audio side is also done well, as usual although I find it a little below on the location of sounds than its elders.
Well, I finished on the upside. I know it's not much but frankly I'm think about it I can not stand anything positive about this multi. I have a great desire to talk about the grapple and the zip line that bring some strategic choices but ultimately grapple is far from being used anywhere and Tyrolean transforms you more innocuous moving target than anything else.
So blackheads, and many more exasperating.
- While already slackers who do not even Multi Menu, everything goes through your Internet browser. Will soon enter its Windows command line to start the game. Well this remains my view on this point and do not really mind into play but it seemed to me to note.
- The lifetime. People die extremely fast, as fast as in a DOC without having the chance to do anything at all most of the time.
- Elements inconsistencies. Cars that sometimes go crush an enemy or sometimes just push a little on the low side without damage. The explosions of these cars will sometimes be fatal sometimes as harmless. The low walls impassable. Ah the little latest, an enemy helicopter arises just next to me, I empty a charger at close range on the glass is unbreakable, I can do nothing against him. Laziness to program coughed? Yet we all remember the improbable headshots BF3 on airplanes or helicopters hunts.
- The abandonment of "evolution." What remains is more anecdotal regarding maps currently available. I think his change with the coming via DLC maps but frankly I will not be on the game by then and even if by some miracle I'm still here I will be more than reluctant to invest more in the game.
- Unbalanced parties. It's just absurd (we speak of official servers eh). My first 10 games were games where I could not do anything and sometimes I made myself even align my spawn point. You have a player level system, it seems sensible to use it not?
- Detail weapons but also "effective" tell us not to use another word are of course inaccessible to new players making a little more but support the previous point. We will not speak of balancing nonexistent weapons. It is recurrent in this kind of massively multiplayer game. I recommend you elsewhere if you have the misfortune of having to play only use guns or SMG. They do more damage than most weapons whatever the distance.
- The abandonment of launchers. The idea is good becuase they are only available in limited numbers on maps. Well we still have a few people who use them against its personnel but still remains rare. For cons, the influx of vehicles some of which are armored and therefore indestructible with simple balls makes the majority of players against helpless to vehicles that make a carnage alone.
-. The game modes So yes there I do not blame just Battlefield. But we are in 2015. We have the experience. The majority of players are not playing the objectives we begin to find a parade against this phenomenon. The effort to make tutorials to introduce new modes of play was not even made while almost all the modes corresponds to the objective.
- Since it is the radius game modes Let's talk about one of the new main modes which are supposed robbers loot chopper to bring the zone to evac.. Do the devs have realized that in this mode that the police has access to the location of permanent packets (even when they are under enemy control), and also has access to areas of évac. Serious they are where the benefits of robbers? Where is the equal? This mode is fast becoming general butchery where mass camp font packages and blindent the mines and frag becomes pure routine for the poor devil who tries to play the target a little bit. Because yes, another advantage, the packets are two in number every time regardless of the map stored THE SAME place. No way to make such a strategy is forced on a package and manages the other. No, they are stored in the same place so even simpler to defend the police.
- The mines. This battle is lost because I think that no devs will one day have the courage to remove us once and for all these gadgets which is a pure invitation to the "camp" and other crappy shots.
- The general chaos on the cards. Sincerely alongside our former military but the Care Bears. It must be said that the maps are much smaller. Nests "camp" in height are present on almost all the maps and become unbearable for those who are against the bottom. You may say its part of the strategy, these points must be checked to have the advantage. I say you're right but not when these points in height have a great view over the enemy spawn points. At this level it's more of the strategy is the pigeon shooting. It is also very common to die without being able to do anything about it as soon as you spawn your style of play. I'm talking about spawns on points, not the players.
- The maps. Let the details of height nests are few but gives a nice appearance. As said above by cons, they are in their ridiculously small majority. One is already hated by a lot of players because it is a simple death row: Quarter (See Metro Metro is paradise compared to this last?). Overall its still less work than what it already is, maps smaller, less work.
I can still give a lot of other points that may seem trivial but which put end to end ruins the game experience.
Personally I really feel now that fire Battlefield 3 was a huge stroke of luck unwanted by the developers who have fallen on a nugget without actually doing it on purpose. It's amazing to say that after the failure of Battlefield 4 they reach out an album just as blasant see.
One last point that seems a detail today, activation of the game is of course by a code linked to your Origin account. So resale is impossible.
Very annoying because I have already sold!
You will understand, for me it is a game to flee so I think it is unplayable in these conditions, but if you really want to try the adventure his will in my opinion at a price of 15 max.
I clearly applies severe rating because several points would could be largely avoided if they work a little bit and think about the features they offered in.