But let's start from the beginning. Let's start with the tragic assassination of the Empress and the abduction of her daughter, the heir to the throne. We will immediately witness the tragedy that we are trying to prevent in vain, and as a welcome scapegoat declared guilty by the now moving up power elite. But we manage to escape from the prison, supported by helpers who introduced us soon as the Imperialists, and the wish to restore with our help the empire with the rightful heir to the throne.
For this we are sent on various missions in which it comes in the first place to save people, eliminate or kidnap. As we do that, the mission arises in the course of our actions. We can straight preparatory work, do our job and go into hiding again the goal - or we explore the area and find alternative ways and means, often even we get the opportunity to establish contacts with hitherto unmentioned people socialize, guaranteeing their support for favors ,
It is open to us, either to act in secret or offensive massacre all that separates us from the target person. For this purpose we firstly conventional arsenal available to other superhuman abilities such as teleport, stop time, controlling of creatures and much more. Weapons like magic are placed on the left hand, while the other invariably our main tool, the dagger, clutching holds. To achieve the magical abilities, we need runes, which are hidden in the level and await our discovery. The third pillar of our abilities we can also so-called. Ferret bone artifacts, passive skills improve a little.
The game's plot has many interesting features and it gives special fun, people and side missions alone to discover, therefore, the gameplay is nothing betrayed on. Instead, now a few words about the game world, gameplay and technology.
The events are set in a parallel world to the time of industrialization. Ancient buildings and decadent aristocracy coexist with electricity and metallic vehicles. The main problem of the city are rats who spread an unknown disease in the city, to which mindless people making animal-like creatures. And it will proceed with extreme measures against it. Interestingly, our own approach has an impact on the emergence of rats and patients, so-called "Weinern". The more corpses pave your own path, the worse the city is affected by both. Besides the final evaluation and the possible end of the game, another incentive to act discreetly.
Generally you will be taken urgently in the unusual responsibility. The survival of the target population determines the gameplay considerably. And I remember well when I assassinating a security guard at the start and was then asked by the city guard with the words: "You just made a woman a widow, you bastard!". This unexpected moral cudgel had been sitting. So I did not want to make my game when Widowmaker. I am not a fan of sneaking. Mag's loud and aggressive. But this game is pressing one to act with caution. And the clever designed magical abilities can play a creative arise, which can appear at some point every deadly action pointless and boring. High praise for this.
Technically, it is a little dowdy, therefore, at least if one sets the wrong standards. For it was the designers obviously not a photorealistic replica of reality, but an artistic design that is strongly reminiscent of the picturesque Comics, as they are known mainly from the French comic scene.
The game world is also designed very much alive. There is operating on the streets, people talk (and sometimes give this useful information price) and behave very much authentic. The acoustic design has succeeded and the atmosphere contributes significantly with.
At a glance, there's just absolutely nothing to complain about. A game as a unified whole, without voltage dips without unnecessary walking distances, in all respects original and outstanding. Overall, I'm playing time it uses around 13 hours, which is also a very positive compared to most publications of the present. And I am in all that time not a bug under come, given the half-open game world also greatly to be praised and not self-evident.
And so I see no reason to give less than full marks. More of such games. This one has been worth every penny.
Oh, worth mentioning because buying decision for some customers: Dishonored is tied to Steam. For me personally, no problem, therefore, no devaluation, but who thinks otherwise is, nevertheless pointed to that fact.