I can play 20-30 hours for various reasons was not totally for Napoleon after approx motivate. First, I have a strategy fan inclined simply do not feel like rigid corset campaign. The player is simply forced the course of a campaign. Opponents are historically clear and I have to take specific target provinces in limited lap time. The playful freedom remains there on the track, because it is forced by the time limit for aggressive expansion in the direction of the target province. Unfortunately, there is no free play in which I could give the story another run ... for example I am forced in the European campaign as a Frenchman to take Moscow. If I'd like to submit to the British Empire rather than the Russians, I can not finish successfully the campaign. In addition, the game focuses too much on the battles, the construction part is kept very rudimentary. The development of provincial capitals is limited to the construction of about 4 types of buildings in 2-4 stages of development ... gääähn. At an appropriate difficulty level most of the money goes anyways plan for the army, so little resources for the provinces remain. Nobles and spies enrich the game not really. The former research on the meager technology tree, temptation clarify the enemy territory. Otherwise, I put only armies back and forth and smite battles. These run from virtually always follows the same pattern, because the AI constantly attack once a gat have. So I put my units just in a line up and wait for the enemy. At some point, the two lines are opposite and kill each other until one side has won. What else remains not left me, because the terrain is mostly meaningless and you really has no way to win by tatkische sophistication. In the hot phase of the moment I must namely constantly watch that my gun in time to choose the right type of ammunition and do not cause friendly fire (happens constantly), my general out of harm bring or send units without ammunition in the melee, as otherwise be massacred without resistance. I am so busy the worst to do and have the right moment no time for sophisticated tactical maneuvers, because the battle usually also decides within one minute. A flank attack succeeds perhaps more computing time, but banter or artillery duels never come about. Too bad, the potential would have been there. Maybe bring patches or a mod the game on the right track, so I stay with Deus Vult for Medieval. 2