Top title with downsides

Top title with downsides

God of War Collection [Essentials] - [PlayStation 3] (Video Game)

Customer Review

I have a rating system in which there is to achieve a maximum of 100 points for games. Under General, scoring and points that can be achieved is carried out. Here I share in technology, gameplay, story and atmosphere. I can also assure you that no relevant spoiler will occur. You can also directly read through the outline of the part that interests you.

It is, incidentally, only my opinion. I am neutral towards any genre and am working mostly with the single player of a game.

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Gameplay:

Difficulty:
Who in areas Hackn Slay has little experience, is specially in God of War 1 have a bad time. Four difficulty levels are a choice, the most serious needs to be enabled by a single playthrough. I always play on middle-level and when I feel the need, even in the most severe. Here that was not the case, since the medium was vigorously without help from the Internet. For the final boss, I have about 30 attempts used in Part 1. Frustration resistance is a prerequisite here.

Control:
The sluggish control makes the difficulty is not really simple. On the contrary: The Jumpn Run passages are so vague that they can they would be saved. As a competitor such as Prince of Persia has the edge. In the fight Kratos shows again strengths. The controller itself is not hard to remember and provides a variety of ways his opponents to make out the Gar. However, here too, the control feels very warped. Sometimes you would like to block or dodge, but can not because Kratos insists only ready to carry out his combo. As the frustration will again noticeable.

Combat system:
In addition to numerous intermediate bosses God of War offers a variety of smaller opponents who are actually just fodder. Again and again you will be limited to a small area and must flatten opponents hordes. One has to demonstrate flexibility, since not all the monsters of Greek mythology can be overcome with Button Smashing. Incidentally runs with a hit counter. In some numbers there even trophies, but it actually brings a nothing. Nevertheless, one is willing to constantly increase the combo.

Level System:
When destroying objects or killing mobs obtained red orbs. With which you can upgrade his weapons and unlock new combos. There are also green orbs for life energy and blue for magic. These two beams can be improved by collecting objects that you actually found all throughout the game, because there are many more cases, a collector item. If you have all the collection boxes to boxes with red orbs are.

Mystery:
The smaller puzzles are a nice change for brutality in the fight. They are not necessarily challenging, but I think it's good that at least which were incorporated.

General:
Both God of War parts shine with a fun combat system, which many almost perfected. Unfortunately, the Jumpn Run passages weaken too much, so that they can positively stamped. In addition, the disadvantages were not improved in the second part.
For gameplay from me it 18/25 points.

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Story:

Action (without spoiler):
Actually, there also is not much to spoilers, because the story is not really marked by tragedies and unexpected twists. I would nevertheless deprive anyone the Blindrun. Man plays the former warrior named Kratos who obtain in the first part of the war god Ares anger ans leather wants. Here we encounter lots of figures of Greek mythology, which we are sometimes more, sometimes less sympathetic. In the second part we have it except on Zeus, the king and father of many gods. Why we have the two aufn Kieker, I let out yourselves.

Storytelling:
In many modern games, it is unfortunately the case that one is constantly delivered in-game sequences or constantly gets any calls on his cell phone or the like. In God of War to play about ten minutes and then gets an ugly cut scene dictated. However, this does not take long, so the game flow does not have to suffer. Every two or three hours you get to see again a beautiful rendered cut scene, which has been also revised significantly in HD. Too bad the normal scenes were not pimped.

Characters:
Over the long season of the single player to build mainly to Kratos on a relationship. You feel all the hatred with him and just wants to destroy everything that one presents itself in the way after long gaming sessions. In addition to our main character Ares and Zeus are mentioned, referred to by all the hatred.

General:
A noteworthy story There is no, but the potential was, I think, fully utilized. Howling with screen no likely will sit by you, but at least there is any sense to beat the Horde. The only emotions that have made wide at me were anger and happiness and most of them in the final boss battle of the two parts. Which again is more or less the highlight of the game. Namely the atmosphere.
For the story from me it 16/25 points.

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Atmosphere:

Map design:
The God of War series is known for huge areas and opponents to offer. This has also been proven to PS2 hardware. The areas are indeed huge, but the textures look very muddy from. But bothers me in any way. The fact is that the environment is expressive and epic, which has a positive effect on the atmosphere.

Animations:
In Making of the first part, one member of the development team, how long they had to work on the animation in order to bring the aggression of Kratos authentic expression can. That they have succeeded completely. Especially with the finishers would most like to give each movement a Spartan war scream.

Greek mythology as the theme:
To let stand the protagonist as Spartans and to fight against the Greek myths, gives the game Epicness pure. From personal experience I can recommend you reinzuschauen before or during the Run to Wikipedia and to get a bit clever. That has helped me definitely in understanding.

Soundtrack:
It is worth mentioning, of course, the soundtrack of the two games. The soundtrack adapts to the situation and always retains its epic style. All in all the sounds then like souped-up church music à la Kratos.

General:
Epicness is the key word which has in my opinion the series famous. The developers have really tried everything to bring the brutality, anger and aggression expressed. Here, the uncensored game going on sometimes so intense that I almost laughed again, Weil is almost macabre, as the blood spurts. I think, to feel the atmosphere of a game, you have only yourself to Controller in hand have had. In addition, there are so many tastes as people.
For the atmosphere from me it 24/25 points.

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Technology:

Scope:
The run through the main game took me in two parts about 10-15 hours. It would have been determined more quickly or at higher difficulty levels longer, but basically fits the playing time. Moreover, the disc still has several videos (Making of, trailers, etc.) and a Challenge Mode, the I have not ventured. Perhaps if the possibility arises.

Sound:
On the back of a THX certification is noted. The actually has less earned the game. Both parts are to be played only in stereo PCM and offer no real surround sound. Who has an appropriate home theater amplifier, the stereo source into Dolby Pro Logic can (II / IIx / IIz) can be encoded. I have the mode still left on Straight and waives the Rears and the Center. In addition, very little can be regulated on the sound in the options. The sound effects and music are to be regulated louder and softer. The voices remain for the whole game very incomprehensible and much too quiet.

Graphics:
The revised version can not keep up with today's graphics bombs course. The textures are in most cases though a high resolution, but not detailed. For that I once could hear an edge flares. Shadows could also look, on the other hand usually where they do not belong. The could have been even save yourself. The second part looks textures technically made a lot better and cutscenes were, as already mentioned above, only some revised. The rest remain pixelated and only scales on the present image formats.

Bugs:
I do not pay specifically for bugs, but if I notice that they remain in my thoughts. First, there's the circle-bow, of which only some versions are affected. Unfortunately I do not know exactly which are exempted. Affected Anyway, the German Essentials version. Here you have to press so through the table that it is even almost impossible to create for experienced players the round button at relevant passages. Having the controller laid and pressed with the index finger about 3 / second went. In the second part of the final boss, I have my opponent suddenly thrown down the platform in a game sequence and am then five minutes walking around helplessly in circles. After a tour of Flushing various forums, I have learned that he is not supposed to fall down. Load Well, Checkpoint and again fully sweating the pad. Bugged again. Restart the console. Throughout the fight for victory again and then finally made it from the beginning. Took me anyway you time and hassle. Especially because at this point the fight would actually won.

General:
Technically, the game today competitor cuts off rather badly. At that time, the graphics, however, was above the standard. The sound is also mediocre, cut scenes were just revised and the few bugs that are present, affect much on the game from. So I'm sorry, but the technique leaves much to be desired. Only the outstanding scope of the whole package pulls the rating upwards.
For the technique from me it 14/25 points.

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Conclusion and evaluation:

God of War 1 & 2 are definitely games that should be played as a Playstation owner himself. Both parts are weak in some things Jumpn Run and technology. The combat system and the atmosphere can be a such disadvantages quickly forgotten.

For the God of War Collection from me it 72/100 points.

The game thus gets a 4 star rating and is a strong buy recommendation on my part. Here you waste neither money nor time. I hope I could help with my review.

Best regards

Daniel: DD

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