Now, to anticipate the most positive Verdict directly: This balancing act just mentioned is very good. With one of the most impressive performances to date graphic that we could ever experience aufzeitgenössischen gaming consoles, builds us "The Order 1886" a fantastic and very vivid and alive looking world and leads us into a dark, constantly immersed in mystical misty gray London and very, very detailed acting and evocative environments.
Sobering way remains the great grade for the graphics is not without marginal smears. The game seems to me a little, as if you had a great basic idea, and set out to do, on the platform of this basic idea (retro charm shooter with life-like Victorian bombast setting) to show what the Playstation 4 technically can do. Unfortunately, these are some very, very big deficits beyond optical parameters lagged that dampen the joy and enthusiasm for the work of art belonging.
The whole game is in fact ostensibly a single Victorian tube through which you have to work through 100% linear. It has no ability to influence the game. There are for the entire game from A to Z only one possible solution, according to the principle "1" or "0". This means that you can never bring about different processes even small cutscenes and in the different levels, not even in little things, and you also have no influence on the dialogues.
In addition, what we read in a little research anywhere "The Order" is basically about 60% more of a beautiful animated film, in which one may intervene from time to time by QuickTime event to make it "active" acts. Added to those passages in which one runs a fixed prescribed way and must complete the move gunfights and hand to hand fighting. Possibly are here to mention the interesting firearms nor praise that even a little different in effect and handling, but all fights are extremely unrealistic and often frustrating. Man shoots, as for a deluxe version of Moorhuhn, gradually all opponents who set before the game one, which may often like to come by unrealistic battle physics and partly simply unpleasant to control frustration. Then it continues with film / QuickTime or a predefined run. That you go find various old photos, pick up and can consider that are free of any game related to 90%, the first photo is still a nice gimmick, as these details are worked visually beautiful and the mood and feel of the old time support, But this enthusiasm is after the third, fourth old family photo that somewhere lying around on the way through the story tube extinguished at the latest.
Perhaps the biggest shortcoming, while also the broken neck for this game, in my view, even if it may seem redundant: The game is simple stinklangweilig.
Sometimes the very plate and uninspired mood cooks quite briefly high and there are in-between moments of tension that make you want to continue playing, but then, this voltage is drowning usually right back in the home-made, gray "The Order" porridge. The characters remain largely very pale and boring, so by an identification of the Gamer's with the protagonists and "heroes" of the Game can be no question.
The sobering mediocre "The Order" experience is crowned then, last but not least, from an absolutely boring and meaningless end. And when rolled at once and without a felt closed tension of credits and the credits in the picture, was my only thought: "How That was the great?" The Order 1886 "And this sums up my whole opinion on this milestone? none is good together.
To summarize: A visually mostly nice game, but that goes to absolutely boring, linear gameplay, a story boards and gray, pale characters are based.
PS / Editor's note .: Who auftrumpft with such a graphics monster, but then admits that the "hero" directly only seconds after the first time can take the helm in the first level, as a player, passes by a large mirror, but in the no mirror reflection of the hero himself appears ... which may not be surprised at such Maues feedback from gamers anyway.