For years, Resident Evil fans have been hoping that the Resident Evil movies approach the quality of the games.
Unfortunately, the opposite is now exactly occurred. Resident Evil 6 is a game without any requirement and as cheap as the movies.
Proponents of the game say they would have remained simply hang in the past, you have no idea what a good game
nowadays accounts. One should please refrain from the nostalgic feelings.
Utter nonsense !!
Each Resident Evil was given to his time technological and qualitative state of the art, and has set the tone in the industry.
Resident Evil 6, however, is just a poor copy of other games and does not set its own accents.
Who has Resident Evil 1 (1996), one is now at least 34 years old. And who for so many years game experience under your belt
has, expect nunmal something challenging and not as a casual game.
Apparently 600 people were working on the game. Unfortunately there was no capable Game Director, of all the items at a decent
Could play together. Shinji Mikami WHERE ARE YOU ?!
Otherwise I can not explain to me why you can no longer attack in RE 6 lying on the ground Zombies, although one knows that
You get up at once. PEOPLE This went ALREADY RESIDENT EVIL 1! Instead, you are forced to constantly trip over them about it,
before 'Active'. The game is full of such trifles, and they lead in the totality to a bad game.
Another example: RED HERBS
Inventory management has always been an integral part of a Resident Evil game. Red herbs had a simple function.
I sacrifice a precious inventory space in hopes of something more remedies, or do I use the space better for something else?
In Resident Evil 6, there is no inventory management. There are only a pseudo inventory, and whose sole purpose is what?
Exactly! Mix herbs. OH MAN! Because there is no space problem, a red cabbage is completely unnecessary! Give me the same
a First Aid Spray. Mixing is by the lack of inventory only pointless and annoying.
That just shows that CAPCOM itself no longer knows what makes a Resident Evil game.
You change everything! But are afraid the herbs omit (probably for fear of loss of identity)
Another example: Melee
Also the combat has always had its purpose in the Resident Evil game mechanics.
If I go into combat, I can save ammunition, but go take a damage risk. VERY EASILY!
In RE 4 and RE 5, the principle has been extended by one had to shoot the enemy until, before a
could perform special attack.
In Resident Evil 6, there is no longer a risk. It runs from opponent to opponent and distributed wrestling moves.
Absolutely stupid. It is even forced to perform melee maneuvers as a permanent ammunition runs out,
no matter how efficient it is.
Another example: agility
The movements of the game character were always limited. Incorrect Resident Evil fans judged soon:
"Not anymore." The point is, the skills of the character were always adapted to the level of opponents.
There was always a perfect balance between the opponents and the hero, thus it was always demanding.
In Resident Evil 6 can be so fast and agile, as if you were on roller skates go. This is every
Voltage nipped in the bud. You can finally get away from any situation easily.
At the same time it represents a further disadvantage. If the character so so superior, I have
bring him otherwise in distress. To ground! Since it simultaneously has no problems against three opponents, you will
constantly attacked by enemy hordes. The fights are just confusing and hectic and not fun.
CAPCOM confused probably bustle with excitement.
To that we the terrible camera constantly in and out jumps (since you're constantly in close combat is)
and is much too close.
Resident Evil 6 is the only game for Kane & Lynch 2 of which I got a headache. Only there was the Shaky Cam
willed.
I have no problem with Resident Evil spin-offs. From Gun Survivor on Outbreak to Operation Raccoon City.
These niche products everyone can enjoy the goat has it.
But the core series has always been for the hardcore gamer since.
With Resident Evil 6 Capcom 3 steps backwards fell by the largest possible buyer base to address.
Resident Evil 6 is unfortunately only an animated movie interrupted by bad match deposits.
The zenith of videogames seems unfortunately exceeded. Video games are almost exclusively from public companies
produces, and have no interest in quality but in quantity. The average buying up more
'Farting Frog ringtones' than classical symphonies.
Video games are 'unfortunately' 'degenerated' into a mass medium.
Call of Duty, Diablo 3, Skyrim, Resident Evil 6 .. all rubbish. Dead Space 3 is probably unfortunately similar expected.
The current generation'm sorry, because they will probably get no more games, the creative and high quality
and be at the same time technically at the highest possible level be. In this combination, the production costs are unfortunately too big
become. Unfortunately, you will not even notice it, because they do not know better.
I'm not even sure whether the purchase of the next generation of consoles at all worthwhile.
Good Night