I read me so happy the reviews from other users through and am always surprised how different it arrives the game at the individual. I just wanted to write that this game is more complex medium, because I read that there are people who already hold the instructions / rules of the game for much too complicated. What now? One must of course be aware of whom is a game. This game is mechanically geared more for casual gamers, perhaps also for families with older children. Thematically the game for children is not appropriate. Although the game is relatively bloodless material, but there are weapons and zombies before it. Logically. Now The Walking Dead lives but now times of the subject and of the series and is now times until 18+.
The game manual is structured really excellent and very clearly written, with many examples. With a bit of good will, the game rule is really doable for beginners. I did not know in any case how the still could improve. Cosmos has done a very good job here.
Now to the game:
Gameplay
There are 6 characters with different abilities leader. In addition, the game features several modes of play, I describe here the standard game.
A player becomes the leader of each round. This may, in contrast to the other players, play to its leader ability.
In the middle of the table are four known from the series Places with each corresponding decks. Equipment, ammunition, allies and food. The aim of the game is to survive 12 rounds without one of these cards stack is empty.
At the beginning of each round, each player draws 2 Event cards. These always relate to one of four places. For example, "Are you in the city, draw a map ally, otherwise Place 1-3 biter (as the zombies are called) in the city". The leader must play both cards, the other players later only one of the two event cards.
Now the leader of ALL may move pawns. Then the leader may also draw a card from his current whereabouts. Now you must replace more optional 1 object, and then the two Event cards are played. The other players do the same now turn, with the difference that they can move themselves only and for that still need to spend 1 food. After that they need as I said play only one of two event cards.
Now follows the combat phase, in which the biter be fought with dice and Würfelmodifikatoren. Relatively simple kept.
Then the phase "broadcasting" Follow where the biter either players harm, or eat the deck. Now, each player may spend even 1 food to heal 1 life and then the round marker is moved forward one lap. The next player is the leader and a new round begins.
Conclusion
The most I've said above. The game material is, except for the cards, very stable and made of thick cardboard. The cards are not edged linen and black, should therefore repel relatively quickly. The latter is the material but also really the only criticism. Otherwise dei graphics are very consistent inspired by the series. Mechanically, this is a medium-weight, cooperative play. For high volume players may have something to simple. Casual but come fully at their expense. So my 4 stars also relate to exactly this group of people, because that the game was made. Beginners might difficult to do with the guide. With a bit of good will, the game rule is but to understand, because it's really built very well and provides many examples. As long as the instruction is actually not, because in addition to the construction and the material even explains exactly a complete circular flow in an example round. In the back of different game modes (solo variation, various levels of difficulty, etc.) are introduced then.
For frequent players just "Winter of the Dead" was released that I can only urgently put your heart every zombie fan.