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Sonic & SEGA All-Stars Racing Transformed - Limited Edition (Video Game)

Customer Review

I admit I was skeptical when buying. I knew Mario Kart already, as the karts for the Super Nintendo still looked like souped lawnmower. I was so used to heat with plumbers, princesses and monkeys on the runway, the characters from the Sega World told me absolutely nothing - certainly not the driver in this race.

First of all, the hard facts: What has the miserably long title to offer this game?

- 9 racing modes
- 20 tracks + 20 mirror tracks
- 10 cups á 4 routes
- 4 local multiplayer modes (for up to 4 players via split-screen) in 5 arenas
- 10 Start Characters + 14 unlockable character
- Time mode

Racing modes
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The most extensive part of the game is the World Tour in career mode. Here you play in stages by a total of six worlds. Within these worlds have to complete challenges in order to gather as stars. Depending on which difficulty you this completed (Light, Medium, Heavy, unlockable: Extremely heavy), you get a certain number of stars that are needed to unlock new tracks, characters and kits, and to the gate into the next open world. The challenges consist of a total of six race modes:

Run:

A normal race with items of who comes in first, wins.

Battle Race:

As a normal race, only that each driver has three lives and can excrete. The winner is the person crossing the finish line first, or remain the only one left.

Traffic congestion:

Here are next to the players a lot of cars on the track, which must not touch the player, as he afterwards hunt a laser sensor, which connects two of these cars together. This runs a countdown, ie it creates the player within a certain time not to pass this barrier, he has lost. He passes a barrier, so he gets credited back a few seconds. The cars are divided into green, yellow and blue. Green simply drive only along the route, while yellow they traversed diagonally and try blue police cars specifically to ram the player.

Ring race:

Pure routes. The player has to happen in a certain time specified CheckPointe. These are connected by large rings, the players, he flies through it, a Turbo brings to save some time.

Turbo Challenge:

A race without items, but with many turbo fields that the player, he moves they bring, a speed boost.

Tracking:

The player hunts for a tank he needs to shoot down missiles. The tank fires it back with green meatballs, red fireballs and, one has annoyed him long enough, with violet radiators. Exploding the tank, the driver won the driver exploded, has won well, the tanks.

Versus:

The driver has to beat in succession on the track several drivers individually. That is, he must be in the lead at the end of a countdown. Has he done it, appeared on the next opponent. Depending on the stage emerge 3-4-5 opponents here.

Drift Challenge:

A race without items, in which it comes to pass CheckPointe in a certain time. In order to win time, the player needs to drift as long as possible between the individual Checkpointen.

Sprint:

Here you go alone, without Items against a ghost. Pro trial has three rounds time to strike the same fastest time.

The Routes
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The routes are very, very varied. The names of the individual worlds (Sun Coast, Frosty Valley, Burning Sky, engine block, Moonlight Park & ​​Super showdown) one notices already very good that this is really more. The player strikes it apart from the usual places, among others in horror castles, skyscrapers, in lava castles, Mexican cities and on a Death Star. The detail of the level is breathtaking. So you go through something that looks like a laboratory, evades the Frankenstein-electric flashes, while on the right in a huge cage sits a monster and dark stares. Can be found anywhere in these worlds thousands of small details that you do not all will notice after the first few laps because there are so many easy. Whether now the Zombie bouncy castle in horror castle, a giant sea monster or the three headed hydra in an acid-channel system. The quite very atmospheric music completes this feast for the eyes perfectly and provides a unique driving feel. Routes as the carrier zone in which it curves around on the decks of aircraft carriers, meanwhile swings in the air, herfliegt next Jets and on boats destroyer curves around, while around you is raging a bloody war, are simply the best level I have seen to date in a racing game.

To the top it up many levels change over time. Where was in round 1 + 2 yet a bridge that could cross by car, can so in round 3 a smoldering heap of ruins appear, followed by a portal that transforms one's own vehicle in a boat or an airplane. It also makes simple great fun to watch as the own race car transformermäßig disassembled in flight in a fighter jet or a motorboat.

The multi-player modes
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Run:

A normal race with items for multiple players.

Arena:

Similar to the balloon duel with Mario Kart, the drivers try three life and here, mutually shoot with Items

Fight:

The same as fighting race in Career Mode, players drive a race with items and each have three lives. Who drives finishing line first or the only survivor is the winner.

Fang Chao:

The / the / the Chao, one may I clarify, is a little man, which appears three seconds of starting somewhere in the arena. The task of the player is to catch the Chao and to bring him into his own zone, so a Capture the Flag game with Items.

Turbo:

The same as race, only without items and with turbo fields.

The Characters
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To select the beginning of the following candidates. For everyone who like the things I did not know before, a short, yes, sketching.

Sonic (blue fox in relatively large red shoes)
Tails (Yellow Fox)
Knuckles (roter..Hund?)
Ai Ai (A monkey with huge ears)
Beat (A guy who looks like he's fighting crime in an insect costume night. Track on inline skates, although he already sitting on a racer)
Amy (pink fox)
BD Joe (black taxi driver who steers casually with one hand)
MeeMee (A monkey with huge ears and pink bow. Tracking a pink banana, probably the female counterpart to our Ai Ai)
Ulala (A girl in the prime of life with pink hair)
Ralph (A mixture of Arnold Schwarzenegger and Popeye, who drives a kind of monster truck with wrecking ball)

Each of these characters 1-5 points in the areas of speed, acceleration, handling, Turbo and Allstar. This weighting is an established concept, but you can change by appropriate kits that you unlock as the game progresses. So has our Sonic eg. Default speed and handling 5 3. Equip him with the balance we kit out, this will change to speed 4 and Handling 4. Since each driver at some point is a half-dozen kits available and the weighting for each other is, should be to find the right for every need here.

The Items
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Allstar:

Something like the star in Mario Kart. One is invulnerable and turns into a special form of own Gefährts that looks different for each character. Here, you can enjoy benefits such as possibly insane speed, sending shockwaves quite harmful or destructive firing objects.

Fireworks:

A rocket, which can shoot forward and backward. Bounce off walls and buzz from then frantically back and forth, therefore highly recommended in long, narrow corridors ..

Drone:

Something like the red armor at Mario Kart. The driver fires a miniature version of his own vehicle, which track the closest victim unerringly.

Ice cannon:

Players can choose from three Ice shots available which he can either fire forward or back. Hitting your enemy equal to 3x, freezes this.

Swarm:

Similar to the blue spiked armor at Mario Kart. This is about a swarm of bees which can be automatically rushed to the leading riders. The bees relate to the track position and form obstacles, similar to banana peels at Mario Kart.

Puffer:

A fat puffer fish, which you can either sit behind him or leave him as a not constricted balloon lospupsen forward.

Eddy

A tornado that unerringly chooses the closest victims before or behind the driver, while left / right / top bottom reversed for some time. My personal favorite in human opponents.

What drives / herself plays Sonic Racing?
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On Land:

I must say it's really fun. I'm not the type driver who likes it when the stern first time breaks out when steering to the left to the right and you somehow lurches around the curve. The cars react to every move and that's a good thing, because in many modes, it depends on tenths of a second, if you screwed up the difficulty level accordingly.

On the water:

Unfortunately, you have described above ,, problem "at the boats, that is, the control is here rather imprecise, the boats roll over they go. I however have never driven a boat, I do not know to what extent this is due to the reality ,

And in the air:

Not quite as precise as on the ground, it's better than the water it flies here. The small jets are the fastest companion and I have to say to me in the air makes it the most fun. Thanks to the second dimension, you will feel the same amount of free, if you pass rushes over battlefields, through dark caves, through forests or under the table an old zombie lady. However, I also know players, which is a dimension enough, those are the good old four wheels rather - well, Sonic Racing offers, and that's the great thing about this game something for every taste.

Gibts really to complain about anything?
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It is fair to say: Yes! Still, I hope. Because the game is still very bugged. It happens about every 30 races, that one gets stuck, the track disappears, the sound or equal to the whole game or the game hangs just not even stores. Annoying, but the game is still new, the should be able to fix.

Conclusion
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Sonic Racing Transformed Allstar, blah, long title, but really does not need to hide from Mario Kart. The great strength of the game is the variety, given by three different methods of locomotion on land, at sea and in the air, the many different game modes as well as the detailed routes, which change partially considerably in the course of a race. The items are in my opinion not as well done as in Mario Kart, but to be all right. Without the bugs there would be five stars from me because here both alone and together with friends long-term fun is guaranteed.