- Graphically, the characters are well modeled. For against their animations do not always stick, and have a realistic animated evil face only accentuates the problem. Regarding the sets, even with the options max is ... far from beautiful. Also there are some glitches during cutscenes (wheels that enter the soil, such things), which are also cinematics too present.
- Optimization level, it is a horror: the end of the campaign was excruciating to play as full of slowdown. And the problem does not come from my machine. Hard to enjoy the game in these conditions.
- Level gameplay is frustrating. The possibilities of the exoskeleton are only used when developers wanted it (and you put a big button indicating when to press). Trying to play finely and discreetly infiltrate enemy front lines is like being alone with a dozens of enemies that have homing and you twoshoot. So we wisely stays behind and snipe. Great.
Weapons are interesting, though very classic. The fights are often drafts, and after a few hours we ended up simply fire into the crowd until the next cutscene.
- AI is abysmal: our allies are balls first, which are take cover and wait for us to do the job, or arises in the middle of the battlefield and look at the clouds. The enemies is hardly better. The syndrome of "I crouched in the corner and waits for it goes, with my head protruding from the wall" is always present. One feels that the shortcomings of the IA try to be offset by the number of enemies. Bad pick.
- Level scenario, do not be demanding. They take all the most hackneyed clichés of cinema. After two missions, we already know how it will end. The replicas are boats possible, and some dialogues resemble almost parodies. Very difficult to focus on his character. But you do not have time.
Besides the final mission based on "I clothe the battle armor and will smash the enemy base with my friend" vaguely remember another episode. As the confrontation with the big bad on a balcony, and just like its fall. What warmed apotheosis.
- Level lifetime, it took me 10 am to finish the campaign. At 60, it hurts. It was nice to say we bought it for multi, not pass it anyway.
- Finally, there are lots of little annoying details that you rot your progress. Synchronization sound / image cutscenes, which makes the character screams his lungs with a straight face before gesticulating in all directions without saying a word. Or the fencing problem: the gap between the two bars is not manage a railing provides better coverage opponents a concrete wall.
In short, you'll understand that I'm unhappy with this game. He could have passed as a drinking game, in the "I unplug my brain and will do pewpew", but even that is complicated (the combo Action / explosion uncomfortably incessant graphics slowdowns).
Ultimately, I'd stick him 8/20 for that player campaign: it has some good points, and is even nice enough to start while we're not looking at the quality of scenarios. This is actually the graphics problems carry-out that will spoil your enjoyment of the beholder.
And, let's be clear: remove the side "cinema" in this game, and he is left with nothing.