The new countries are 2 Magician with new skills, creatures and properties (frost damage, as promised in the main game, incidentally, does not yet exist.). There are matching new tile and 2 pretty spellbooks. At least prettier than the standards of the main game. Only in the second extension of the magic books are completely custom designed.
Let's start first time to the poor. The "power would have liked" -Meisterin. This has a Mana gain of 10 and is designed in the spirit School (About Sensual). She has no secondary school and non-spirit creatures cost 3 times in the spellbook compilation.
Unfortunately, there are not yet many spirit creatures and no entreaties of the school. The 120 spellbook points shrink so quickly together. Therefore, your main force consists of small flying creatures with spell binding.
Before this, however, are first placed in position and equipped with the right spells. Have Pet Meister, warlord and Necromancer (2nd expansion) even small armies on the field and sweep these creatures simply gone.
But for the power champion has a Level 6 enchantment that draws enemy creatures on her side. And again shrink the spellbook points rapidly.
Similarly, almost the Mana is rated for the power champion. Because their sayings are expensive. Especially since the good of them also have maintenance costs. In the spirit of school, there is no equipment or incantation that increases the mana gain. For this they need access to other schools. Do you notice something?
Oh their skills are a 7-defense, even makes the no damage per turn for 1 Mana and a wake-attack and creatures not pull the damage cause by ramparts.
So whoever against animal champion (fast creatures), wizard (Mana Drain) or Necromancer (immune to sensual) plays should not just choose the power champion.
Now for the positive enlargement: the warlord. Trained in the school of war and earth. Arcane costs 3 times. No matter.
There are nice abilities that make creatures more. With additional equipment even playing field wide.
The warlord has good incantations summon creatures ranged strengthen or tear down other incantations. There are many creatures. Strong ranged dwarves, good melee Orcs and Goblins who can do both. He has some formulas. And this can be even attached to his helmet.
Offensive spells and enchantments are rare.
Be the biggest problem of the warlord is likely what of its many possibilities he applies the first. All other magicians, he is at least equally worthy, if not superior.
I've bought the expansion, when she was just reduced to about 15. This it has been worth it. In the normal 30 can be superior to it longer, at least.
A very good warlord and a modest-beautiful power Most Rein makes expansion still acceptable. Therefore, the conclusion: All right.