What bothered me from the beginning is that you, as opposed to AC must seek the places where you can climb. Where you at AC basically everywhere on walls ascended to reach the rooftops, you have to look at the Thief climbing routes. A brisk run on the wall and then it goes up is not possible with sorecht Thief. I found it much more difficult in empyreumatic situations to escape, or to find a meaningful way to the rooftops.
The closest parallel is the focus - a capability to the important things in the world to see emphasized. When AC is called the same eagle eye and has the same task. The only difference in AC there is this limit, at Thief you have to take care of it, they regularly replenish. This is achieved either through sale or find poppies. The life energy is here not renewable at Thief. Hurt you look, you have to fill up the energy again by taking food. To get arrows, food, poppy etc. one needs money and is obtained through the steal as a thief. Everywhere objects are distributed, you can pick up and will automatically be converted into money. Frankly, that is tiring after a while. It is basically very similar to the treasure chests in AC, which were also distributed throughout. Only the lower the yield, the need for money but more importantly at Thief and there are no alternatives.
What makes the two games then differ significantly but is handling guards. Unlike AC Thief considers it important to avoid conflicts as possible out of the way, while we at AC does have the battle as a game element. But if I have a clear Schleich game, then I also need the ability to move through the city quickly and without forcing. But I am unfortunately only cumbersome forward, also because of the aforementioned problems, the climbing points must be sought. One unit then look in a conflict that is often fatal thing is annoying. The level of difficulty you can not reduce during the game, if you just want to experience the easy story.
The "open" city itself is not as exciting as AC. It is used here in Thief only as means to an end. In Ac it is populated, seems vivid and invites you to move around a off the mission. In Thief crosses they just to get to the destination.
To avoid conflicts out of the way, can distract guards. Throw objects, make noises with arrows, etc. This all seems somehow dull if I'm honest. I lack the ability simply want to risk going to run and hide me two blocks. Do not go, because on the one hand are hiding much rarer than in AC and on the other hand, there is hardly ne way to people to run over. Finally, the character also quite fast out of breath is what causes rapid move then also no longer possible. As I said, always go to the guards out of the way. But that at least makes me personally after some time then no more fun.
On top of that gives the graphics also no joy. It is angular, edgy and always gray. This reinforces the desolation. Although it is part of a slow game mean that there is always dark and gray, but for example, a Splinter Cell is as clearly considerable and the bright cities of AC you can not compare it.
All in all, I stopped after the third chapter, simply because I did not have fun with it. This does not mean that other AC fans this game is not yet might like. However, I could not for my part abgewinnen much this title.