So I can (almost) be on this game, nothing good! The only really positive, is that the game is in contrast to Drögen Lego Batman get really funny. The makers of Travellers Tales have even taken the errors and inconsistencies of the weak fourth Indy movie neat to poke fun. But there's also fun three points. That's it then but already with the positives. The weaknesses of the game were already addressed in part by the other reviewers. Poor camera work and especially a catastrophic vehicle control! Who tipped over for the umpteenth time in a truck because of a Steinchens on the road, know what I mean. Precisely controlling the vehicle is so bad that the game alone would have earned for at least two star deduction, especially since these Unsäglichkeit suggests at least two levels per episode to book. Worst of all, however, I find the complete departure from the previous playmaking. Anyone who has ever played Lego Star Wars, the first Indy, or even Batman, knows the handling of the Games from the FF. Why the makers in this case, new ways went, and the previous central Berich, from where all level were gestarten, have replaced by a kind of open-world system will probably remain forever the secret. I've nothing against innovation, on the contrary. But pray tell Meaningful! Anyway, there is no longer this game headquarters. Instead, now verügt every Indy episode has its own little world above, the to be explored. From here, then the level will start. So far so good, but as you can say, as I have read in some games test magazines, which would double the size of the game easy, I can not understand as well. Such an assertion is just a joke: because the price for this huge overworld, is the radical reduction of the individual levels. And truly radical! As a rule, a single level has lasted more than 5 minutes! Since any charm predecessor remains smooth on the track. Not to mention the recognition of scenes that indeed one of the main attractions of the previous Lego games accounted for. An example: you had to in the first Lego Indy Game still a very long icy landscape in Nepal through shimmy, including the inn, where Indy meets Marion, so is this entire level now only from the inn. And even this was cut in its functionality. Since at least upon me the suspicion, the creators just wanted to bring out "the Kingdom of the Crystal Skull" as a game, and then gave up a little piece of classic Indy Trilogy added. The new open-world innovation in any case has barely a cinematic recognition. In addition, the whole is extremely annoying. Constantly need to run from one strand of the world to the other, to select a special character. No more compared to the previous free game. And because the levels are even now ridiculously short, well all Bonis from these have been removed (mini-kits for example, no longer giving!) Stattdesen one must now make the open-world area in search of blue, red and green Lego bricks. And in listless executed clapped, so-called bonus levels that are as short as the story missions, to make the search for a treasure chest. Here my whole family had just in finding the Minikit-Secrets in the former, really big levels always a lot of fun. Even my children no longer like this Lego Indy. For this, the game is simply not structured enough. While most children are likely to be overwhelmed with the totally confused structure of the Games. What I would already reached the most important point. This Lego game is no longer child- and family-friendly! At least I see it that way. And so I can only suggest not to buy this product. At the same time, I really hope that the makers may remember again, and this poor imitation of the original Indy game only a (fraudulent) - gaffe was. Anyway, is my request to Travellers Tales for next Lego game: Inovationen and innovations Yes, but not those that destroy an entire game concept!