And there are games like Bioshock Infinite, which are not only being considered for the masses but also go deeper as we engage in it.
:: Story ::
In Bioshock 1 the players expected a twist, in the second part led to the story with slight wear elsewhere similarly continue. Bioshock 3 dares again more without clinging to the old features of the series too.
In the role of Booker DeWitt, whose motives seem as varied as the story itself, the player embarks extract in the flying city of Columbia to the girl Elizabeth. In this city reign own political and philosophical slogans, which give one benefits and the other disadvantages. Issues such as racism, faith and science. The game uses a lot of narrative forms that the players do not always reveal the same. Who is searched the world but also rewarded for it with more information (for example in the form of sound recordings of the residents). Who light fare is expected bitterly disappointed, here you have to think ahead, do research, to engage in it. The season itself was me at about 13 hours. The German localization, so the Synchro is exemplary, the texts in the game are mostly switched with German subtitles. The atmosphere of the game is fantastic, the Director of the narratives has inspired me through their thoughtful statements and methods.
:: Graphics and art ::
The game is based on the Unreal Engine 3, which is no longer on the cutting edge of technology. Textures can be washed or objects are simplified in the distance displayed. The graphics on the consoles is weaker than on the PC. The graphic style is beyond any doubt, unless you do not like him simply. The world takes the player a believable. Unfortunately, the opponents and residents are often clones find. The AI could be better, as opponents showed significant inconsistencies with me. The background sound is dynamic and adapts to the atmosphere
:: Gameplay ::
Bioshock has a comprehensive control, which has been well implemented on the whole. Shooter fans will not always mean well but the spongy control, dual assignment of keys. What convinces is the interplay between forces and the handguns. One can improve his weapons and forces by money. This all works well in principle. The difficulty levels are customizable, from very easy to demanding.
Another new feature is a gripping hoes, with which you quickly can hang on rails and get from A to B. In general, the fights require more speed and position changes.
What particularly excites me is the girl Elisabeth, who with great AI, animation and facial expressions authentically accompanied me as a player in the interaction and led through history. You support the player with ammunition, money, dialogues and their ability to exploit cracks in time.
CONCLUSION :: ::
Bioshock Infinite has new surprises me again and as the third installment of the series. The attention to detail is palpable. Be it in the representation of the world or of history. The shooter mechanics and the enemy AI could be better. Bioshock has a positive hervogehoben with me of all the games of the last few years and even to outdo the first part in a lot. Strong buy recommendation!
-Grafik-
09/10
-Sound-
10/10
-Spielmechanik-
09/10
-Atmosphäre-
10/10