I have the predecessor played 300+ hours, and now games since the 11th US edition of Dark Souls. 2 Coming soon: DS2 is like its predecessor a great game: great scenery, you can move freely, many many bosses, as always "difficult" - not what else to say as a non a la Rambo pure-ins fight but slowly forward move, "learn" the enemy, etc. It is great fun, especially when a new character starts again and everything "easier" is - as you have finally learned what to do. So there is a lot of praise - but also harsh criticism on my part (eingentlich earned one star less). The first real problem is the graphics: If even remember my 7 years old son that the world "flat" look - much must have gone wrong. And indeed used DS2 a new graphics engine (one speculates on preparations for an EV. Next-Gen release) and it did not work really. Some of the many problems: Textures flat and angular, sky no longer moving with clouds and light - from being just a fixed setting, no depth (distant mountains look like drawn with a ruler), weapons have no scabbard and come " nowhere ".... Already in character, it is clear we are dealing with pre-Xbox 360 Material. For this purpose - screen tearing quite often - well you have to get used to. Too bad: so goes the immersion broken completely. And that was in Dark Souls just what had fascinated, alone the beautiful view of the mountains after the tutorial, the city Anor Londo - unforgettable. These moments I searched in vain in DS2. Now our brain runs directly to the edged stones, or the water that looks like plastic, etc. - you do not feel so right there. Not helping was the fact that the graphics are far from what has been shown by all in gameplay trailer etc. I do not really. Gameplay: Dark Souls is a known fact that it is difficult. This makes it even more difficult to come up with this idea from hat without Estus bottles (which are used to replenish energy re) start. Dark Souls had from the beginning, 10, now we are at zero. Say 3 hits from a simple enemy - dead, and RETURN TO TOP. There But for Gems, fill the energy a bit again - you have to but the farms. That one thus always running around with terror in the neck, it now has no more energy to züruckzugehen, the funny exploration is a bit lost. As you get better is not a big problem, but can not imagine that some newcomers fairly quickly do not have more fun. My advice - Internet is euerer great friend - at least Kept the game mechanics and the first hints should be learned in order to avoid frustration. Online / Multiplayer: From here has done everything right and the game so designed that there are literally invites to online games. This is done in many different ways - there is no lobby, you move between different worlds. You can summon another player into your game to eliminate the boss fights or simply a level together. It's just super fun. Conclusion: I'll gamble DS2 long and am excited about the game: A pity that the Graphic is not really succeeded, but jrgendwie I feel, FROM A next-gen release release in 6-8 months - for me that would be a reason , finally switching to Xbox One.