The first step ... works wonderfully because is controlled exclusively with the stylus, it is not required, a single button (although I advise to Item use the L button hold). Just as easy as walking is the attack with the sword. There are two variants. Option 1: A simple click on an enemy, then it is attacked by vertical attack immediately. Option 2: "draw" with the stylus little sword blows. This always works even if no opponent is nearby. Preferably one uses this variant to smash pots or mow grass. Similarly, simple design, the interaction with the environment. Click Barrel -> barrel is busted. Click a spot on the floor -> barrels thrown at this very same spot.
Another important element of the game is similar to the predecessor the boat, which is even upgradeable here. This can not be self-controlled, but there is also no reason why this would be an advantage. It steers the boat by the route you want to sail draws on the chart and the machine starts. Now the boat cruises across the sea in a freely rotatable 3D view, not in the Phantom Hourglass usual plan view from above. That looks really great and is among the best on the DS. Despite route the boat is still freely controllable, because you should go see an island that is not listed on the card does not have to sail past it. One can namely the engines at any time stop and draw a new route.
Thus it is largely the game busy new islands to explore and then to gain access to the dungeons. They are also the reason why this Zelda just not quite like a "great" feels. The dungeons you explore namely not the usual room by room but always the complete floor in which it is moving forward. Of course you get zelda common in every dungeon, a new item, such as the boomerang that controls be really terrific. Tegn a line on the screen and the boomerang flies off. The raid bosses are surprisingly innovative and fun.
Negatives: Hmm, hard to say. What is negative strikes me especially the namesake of the game, the Phantom Hourglass. A kind of hourglass which is found in the first Dungeon first. She has the following benefits: In the beginning, it is with a certain time charged, namely 10 minutes. As long as you have now time to get through the dungeon as an otherwise life is withdrawn. The hourglass is running tough on, unless one is in the Safe Zones, which are zones in the temple in which no life is withdrawn and the clock is not running. I am absolutely not a fan of timeouts in games, that's why I find it so in rather negative.
Nevertheless, Zelda is a very good DS game, which every DS owner should buy. Zelda fans do this anyway, and everyone else can do so safely, even if they did not like Wind Waker.