ZombiU - CouchCastle.de

ZombiU - CouchCastle.de

ZombiU - [Nintendo Wii U] (Video Game)

Customer Review

Somewhere in London, amid the apocalypse that befell England and put the entire capital of the united kingdom in ruins, I am surrounded by the living dead, the zuwanken from all directions to me. My position is fatal to from an intercom sounds the voice of a stranger and me asking you to run in the subway station. I have no choice, not a second to think. And so I run to my virtual life, devastated by corridors in which rise more deaths from the ground back to life. Finally I manage to get me after a dramatic chase in safety.

The Safe Room is a safe place?

Done! I survived. At least until now, which is really not a foregone conclusion. Because I would have about the not reached on my sprint a ladder fast enough, the zombies would have pulled me back and eaten (what is actually happening to me at the first attempt). ZombiU shows shamelessly within a few seconds, as mercilessly but fair is the title makes it clear how the wind in the struggle for survival goes. No tutorial, only scarce evidence. Who does not want to end as Undead must proceed with caution and awareness rely on his instincts in dangerous situations. Survival horror of the old school. * Applause *

But where am I? Nobody is in the Safe Room and even here only the mysterious voice will again have their say. You see the device on the bench? Take it!. Said and done. Now is the Prepper pad in my possession, a high-tech marvel that fills the screen of the Wii U controller. On this there is the environment map, on the My current location is displayed in real time. With it, I can also scan the area for items to find among all the chaos and clutter on vital items: bandages, food, boards, components for upgrading the firearms and others. The integrated radar makes my attention by pushing a button on movements in the vicinity, but be careful! Zombies that lie motionless on the ground, will only appear on the radar when they actually move when getting up. Also the Prepper pad serves as a radio, so that the voice of strangers U sounds directly from the Wii controller.

On the toilet is a generator, he continues, the I switch to provide light. Then I look around me. The bench on which I can later upgrade firearms (including capacity and scattering), I've already seen. For this I discover a desk, full of monitors, a blue box to store equipment there because my inventory space is always scarce and a gully, which serves as a shortcut when I more free games in London. Finally completed a cot the hiding place on the can lie down to save her ear.

I need a weapon

The voice makes me aware of the monitors, more specifically to a dead, wearing a backpack that I'll need. I'm on my way actuated repeatedly, the radar so as not unarmed to fall into the hands of zombies. Until I discover the resurrected body of the backpack wearer and make him with his own cricket bat finished off. The melee system presents itself promptly catchy, but also shows once a certain monotony. Only a vertical stroke, just a parade, even only one melee weapon. A little more variety would have been desirable, but the existing system is, after all, very well by the hand and teaches you how oppositional are zombies. Several blows they need until they go to the floor with shattered head and smashed with a final coup de grace of the skull entirely. Gore fans will definitely get their money.

Per Wii U controller I rummage through the backpack, while my character bends down to the ground and becomes vulnerable for other undead. Often very nerve-wracking. I find a gun. With six shot! Excellent! But soon it will come true, that these opponents off no more effective and with their noise attracts even more zombies.

Death is a constant companion

Quick I put myself to the harsh conditions of the end times, use flares to attract the attention of zombies in a different direction, stick it on fire with Molotov cocktails, use my gun only in situations that force me to. Ammunition is already very scarce. As with Horrorschocker Night of the Living Dead I Sliding wardrobes doors before she vernagle to be not surrounded or even use alternative routes to bypass an enemy troop. Later I can ausknipsen my undead enemies with silent weapons, about a crossbow that brings back memories of the US The Walking Dead series. Once you have the double-barreled shotgun found makes itself even for a few seconds, the sense of strength wide when zombies are blown away with a charge shot.

And despite our efforts, it does happen that one is again crowded with their backs to the wall and the zombies fall victim. Be it because of the numerical superiority of the enemy, or mostly dark environment that the torch brightens little more. A very creative idea is that the players take to the virtual demise in the role of a new character and gets offered by the Safe Room of the option can abluchsen the lost contents of his backpack his previous character who also roams now than the living dead by London. The drama about the lost soul points of Demons Souls says hello. While progress in the game will not be lost at the death, captured weapons can get lost, unfortunately, when you die in the reconquest of the rear bag one more time. Level Rises in handling firearms should even be won entirely new. Also a great idea is that fallen in the online mode, players also herumschlurfen as zombies and keep filled backpacks ready.

The answer

The total unspectacular story about the origin of the disease, rather plays a minor role, serving as a kind of means to an end, but after all, supported by informative newspaper articles and Narration documents. Nice thing is that the successful German language edition of ZombiU does not provide further horrors. The focus, of course, the exciting and nerve-wracking staged gameplay is even. Interactions loosen the feel again and again, when it comes to the need to remove obstacles that may be a tick more sophisticated but had. So it is entirely sufficient to repeatedly tap the screen of the controller to manhandle a manhole cover aside. The lock picking, however, is slightly more sophisticated: The Rumble function is necessary to make a specific point and hold.

The level design is very well done, especially by the excellent facilities so that the schlauchige character is barely noticeable. That some dead ends until later objects (including Dietrich, Hammer, explosives) can open, a little action-adventure Wind à la Zelda leaves blowing in ZombiU. To criticize might be that you can not jump at any time or to duck, but this is reserved only for certain points, however, such actions in free space would not put too much anyway.

Conclusion

ZombiU. In the name I rather expected at the announcement with Knuddel zombies, because with a survival horror title that my heart beat faster, not only because of the tension and solace me of the highly stagnant Resident Evil series. With a great sound backdrop and a decent graphics robe on PS3 / Xbox360-level ZombiU repeated the technical launch debacle of Red Steel not, although the representation of faces is weakening slightly. Seis drum. For me has ZombiU as my first Wii U game truly convinced of the controller: The controller works perfectly and the new interaction possibilities I miss already on the other HD consoles. Nevertheless, I would like for all his enthusiasm issue a warning: ZombiU is playfully challenging. And pure shooter fans may be disappointed, because despite the first-person view not too many shots will fall. For buyers launch of Wii U, which at the same time complain Zombie fans, ZombiU is definitely a mandatory title and already wandered over the counter at many determined simultaneously with the console.

a new milestone Rank: 5/5
April 22
Good product 2735 Rank: 4/5
March 29
beautiful object 24 Rank: 3/5
February 17

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