It is a card game that introduces thematically on trade in the East is based, which was also implemented visually quite pretty. The gameplay is not so complex that it would take hours to read, but still offers enough options and surprises to even stay in the long term interest. To bribe the game mechanics with a pleasant (for me) mixture of tactics and chance: you can annoy the competitors by so hinstellt his workers that the desired map to the opponent is temporarily inaccessible. Goods (dates, salt and pepper) is not possible to accumulate endless, because only ten units can be taken in the next round, which sometimes creates pressure, this time to invest. However, priorities must be set, because victory points can be achieved in different ways. I put the emphasis on a certain kind of purchased tribals or I buy directly VPs? How to reach advantageous possible interactions within my Stammeskartentableus? Linked to this is also always a gamble on the next still hidden cards. It is important in any case, sent to use his three workers and to look out for when carrying out operations on an optimal combination. Motivating the game looks even more by the fact that you could optimize almost still further its earnings or the sum of the victory points.
A game took us mostly between 60 and 90 minutes. Targi is a really successful (and not too simple) Card placement game we bring forth again and again gladly.