Motivation full mass battles with mega Content

Motivation full mass battles with mega Content

Hyrule Warriors (video game)

Customer Review

For all those who want to have an assessment of someone who has played this game by 100% from start to finish, please like more. After scarce 360 ​​hours flashing with me all the orders and I think I can tell you by good thing I did on the Zelda offshoot of a different kind personally like good or bad.

Gameplay
For me this was something completely new. It is exactly like the Dynasty Warriors (DW) Series, only I did not know exactly in advance. So if even with DW previously never what the hat had: You start (usually with a freely selectable) schnetzelt character on a specific map and, magically or beats you by up to several hundred or thousands of enemy hordes to either defeated or any of the final boss another task was accomplished. Then it's on to the next and the next and Map ... so on ....
On average, so take a map 10-15 minutes.
Most of these opponents are 'cannon fodder', only there to fill up and find out what style of play in the long run better suits his special display. In other words, let's see, with which character is most fun with what skill eke. And what should I say? This seemingly simple slap or losgekloppe just makes a lot of fun. I have at least it pleased and was super off. The game progresses, this simplicity is something kompizierter because there are some challenges, where you will have no chance without strategic approach. In addition, the captains and bosses also provide the necessary material that the gameplay is not completely succumb to the simplicity.
And precisely this mix, simplicity and crisp challenges make for me a fun game experience from what could captivate me for a long time.

Story
Not worth mentioning. Look at them and is good. It's a simple 0815 story that is told though nice but not really drags. I think, however, was also to be expected, therefore has me not bother. The strengths of the game you have clearly want to start elsewhere.

Graphic
It's OK. Not great, but not rotten. Although detail is different, but the abundance of tears collection and Freischaltbarem everything out again.

Additional content
This point is next to the gameplay further great strength of the game. No matter how bad like the story might be, or how '' ugly '' some of the detail poor worlds are also here there is nothing to complain about and his eyes begin to shine. There are the nastiest extra maps, new playable characters, new challenges, new costumes, new weapons and so on. There is so much to collect and discover that you eventually can not stop only briefly to play another small round. There are cards where you think: my god that was easy and others where the hair breaks off his head, because one wonders: how to create that?

Motivation curve
In the game I think it is to describe to you for useful how I felt at what time.
Beginning
The story was played out in just over 15 hours the first time and I thought so: nice but somewhere boring and monotonous bissl. As my state of mind was neutral. I found the gameplay fun, different Chars entertaining, then the bosses very well done and the different levels of difficulty, I also wanted to address the same. At first there are only 3: easy, normal and hard (even heroic at Story completion), whereby '' difficult '' in principle can already tackle because I hardly felt differences, which has just led me to this neutral mood. Although I have mastered all levels at all levels of difficulty, but as a tip: save you the! There are no rewards for this. Begin quiet on normal and replaced as soon as possible in Adventure Mode!

Center
When I had so tried a few degrees of difficulty and I was very disillusioned because all play the same, the hero mode was sending you too hard, I started with the adventure mode. From this point, my mood went uphill. At first I was thrilled that differ tasks. Not just graze all, defeat boss and then continue. It will be involved should, where you have to create a certain number of enemies in a given time, there are cards where you must not let meet, Maps with Itemeinschränkung or where only a particular character may be used, Rubin duels, Boss Monster Cards, escort of mine bombs, taking the first more headquarters and so on. In addition, most of the cards sections, by the way look like the map of the world from the Zelda classics (very cool), only be achieved if an item could be earned by concluding another map that on this World map then on the place used.
And really great it was with very specific challenges! The, so the Post that the game was too monotonous or too simple: this is simply untrue. Power on the shadow map the Quest 1000 enemies in 10 minutes and then writes again as a comment - lol.
When I was able to cope with the adventure map, I felt really good. The game has entertained me well

Endgame
After the adventure map you can download other maps / additional content through the Buy in e-shop and also tackle what I recommend. Technically mood was a up and down like a roller-coaster ride, between enthusiasm and disillusion. From these new cards to get someday no longer around it to level a little / grind, where I am not a friend at least. But I have to say quite clearly: Just about every card is in principle possible without level up of Chars. Those who bring all chars on Lvl 200, well ... respect that you have invested so much time (I could not), but also heartfelt condolences for the sacrifice of your precious time because it is not necessary to really to do anything to rank A (I myself am the best proof :)). Also one must not collect materials to strengthen its Char or farms weapons. All you get traveling by somehow if you just always tried to keep on coming. And this point I find at least very important. Nothing is worse than farming for hours for a Olle thing. But thankfully be held the very limited. There was with me this time, where I at each Char a weapon had possessed this ability 25000er. Means: Defeat 25000 opponent to unlock the ability. Which I did. Thus, it was about an hour (max. 90 minutes) for each Char. That was boring, but thus I had the ability and good Lv 50 more, which is sufficient for future maps.

Conclusion:
Highly recommended. The entrance is accessible by its simplicity for everyone. Different characters with different abilities, weapons and attack patterns make it fun to be tried. The more you play and the deeper you delve into the world of Hyrule Warriors, the more a great complexity and the game reveals a rewarded with several successful experiences. Yet quickly bring here a Piece of Heart, since shortly unlock the gun, and leveling off to a bit, now again try the challenge .... All this convinced me completely, even if the start had knitted me personally too simplistic. I do understand that some people have lost interest in the beginning.
But do not be put off. Is Sammelwahn and this gameplay exactly your thing: smite. Only through this game I am looking forward already to One Piece Pirate Warriors 3 and Naruto Impact is thus also come into my possession. Thank Hyrule Warriors.

Control ??? Rank: 2/5
May 15
Elegant Special solution Rank: 4/5
June 30
Performance well - battery top !!! Rank: 5/5
February 11
Simple and effective 21 Rank: 3/5
April 22
Fully compliant 3 Rank: 5/5
January 10

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