In addition there are other things that are a little kind of funny, what is particularly striking when one rather than playing against the CPU against human opponents. because much of what 15 makes it a less realistic Madden, is located on the CPU quarterback ai. Firstly, they are incredibly accurate and bring very many balls at the man. on the other hand, hold the ball for ages. combining that with the better pass rush, a new Madden 15 feature, then you come to a blatant high number of sacks per game. I do not think that's a problem of computing power, because these problems are also occurring on the PS4, but that has simply not been here ea stated. even the lousiest quarterback throws balls get away if he feels the pressure and does not allow 10+ Coverage sacks per game to.
but also something positive!
Madden 15 is in the PS3 version is not as it seems at first sight, an elaborate rooster update, but offers a few new things. On the one hand there is a revised skill trainer which offers just for occasional gamers the opportunity through strategy tutorials more knowledge in the area coverages and routes to collect. In addition an improved defense-ai, which quickly makes an interception of bad passes and thoroughly pressure builds through a harder pass rush on his own quarterback. my wide receiver to have shown some nice catches and watching the movements at competitive balls have been improved. Tackling the new control makes it more interesting.
total already an improvement in gameplay compared to Madden 25, but still nothing for people who value great realistic statistics. who wants the advertised quantum leap, is EA according disappointed (at least on the PS3).