Advertising is the key: the anticipation for this game was big, huge disappointment. While you will still halfway demanded in the campaign to achieve various objectives (one has the campaign, it is thus also past), is ailing the free settling primarily on the long-term motivation. After having undergone the only be regarded beautiful, playful but less important building upgrades, you have already seen everything. The AI is peaceful, reached the maximum number of settlers quickly and thus limits how any other building that does not come close to the advertising on the structure of a medieval city in the farthest. The slimmed-down economic cycle is almost criminally simplified and employs the players themselves hardly there. So what do while playing Settlers 6? It's simple: to fix around the net where you can sell it again, because this game is a declaration of war against any player who has been looking forward to this game.