It starts with one, disguised as history, tutorial on a small island, which need to be explored by the sister of the hero, which was incidentally completely covered shaped. Many lighter opponents, Hüpfeinlagen and Wegfindungsquerelen lie on the way, for the captain who hired the two to discover the treasures here. It is in this case but virtually taken here by the hand and guided linearly to the first highlight of the game, the death of our hero at the end of this section!
Now it gets really interesting, and previously experienced invisible barriers to deviate from the intended path you were beamed back quickly again are all gone. We meet a shaman who once enlightens us what has happened and how we should conduct ourselves now. We have died three weeks ago, when we the demonic shadow of the portal touched, which was discovered at the end of the initial excursion from us.
Now let Bones but revived by Voodoo, just lack the soul and henceforth it is the primary goal, to do everything possible to regain our soul, because it can happen at any time that we completely fall into the realm of shadows without a soul.
Have we digested this, we can now explore the entire world. It is by boat so now to decide where the journey should go, always there bearing in mind that we are soulless go and risk accordingly. This is also the crux of the game, because on one hand we should indeed hurry to capture the soul, so look for more powerful magic that should make this distinction. On the other hand, there is so much to explore and discover, which acts a lot more interesting part that we seldom think of the actual main function.
Per nightmares the Schattenreich reports indeed repeatedly and sometimes we get so even the odd tip, but really urgent not sold us the game mechanics the dilemma really.
So we are much better in the wonderful world go and enjoy plenty of secondary importance, as the us Quest book would detail to point out that to make it all but is there is virtually no matter.
The game will lead us along to the story, but this does not necessarily enough and at the same time offers enormous variety, which is much more seductive.
Eventually you stumble but the necessary story paths and at the end to get to the end, but the feeling that you exactly want to go or needs, hardly sets in.
On the way we learn necessarily know many other characters who are quite pithy usually, but overall the Top and Bottom of the people remain rather inconsequential despite the pressed-moral system which also done by the possibility of acquisitions of moral points, equal to itself.
Nice but is that you look at these ways of personal interaction (and various tasks) can earn a ticket to one of the many guilds and acquired by then access other (better) magic, etc., once you get up falls the respective career Leite. This brings again a motivation into the game and pimped the story on the course.
In this big world there is so much to do and to discover (even for the various professions) and wrapped the whole in, not the latest technology, but despite everything, beautiful look with many details. Clear are there partly also many rough pixels to detect, if you go too close to an object, and it would be atmospheric, if all objects interact somehow let (a bottle on a wobbly board that will not fall off when you skin against seems just weird ^^), nevertheless you can lose figuratively in the countryside. Simply beautiful!
The fights run from known, good for veterans, one probably for newcomers. hakelig something with too hectic mouse sensitization. Plunder and other treasures or discoveries will be precisely seen and found. You have to frequently scan the screen with the mouse, because they are so small and futzelig merge with the textures like.
Musically the game is well accompanied, tune the sound effects and the voice acting is very good! The atmosphere and playability is so completely over genehem :)!
With 40+ hours of play so there is enough fun for the inclined fan into the house so you can conclude that R3 is quite successful.
Rating:
Fun: 4 of 6 points.
Data:
PC
Steam required
USK 12
Screenshots: ...