All in all, it was fun to play the game.
Am not a big fan of 3D, but the look is already great. Even if they do not have much in common with the "classic" Pokemon optics. The surrounding area is really well done. There were many beautiful and original new things here, such as the Rihorn Pass or the route that can only happen with another corresponding Pokemon. The following map of France I think is good.
Furthermore, I found it very nice that you can change the look of his character. Unfortunately, that was not accepted, but must remain something unique.
Also liked me have some of the new fighting ideas, like the sky battle.
I also like that you can now also get EP, if you do not defeat the Pokemon, but only begins, and simultaneously distributes the EP-divider at all Pokemon the EPs. This was urgently needed even in my eyes. Also necessary was the slight shortening of the procedure, if you want to teach a Pokemon a VM / TM.
I find it good that it has become so easy to swap Pokemon world. The GTS (ok, the gabs voher already) and especially the miracle exchange are top ideas!
Now I come to the negative things, because I've also deducted 2 stars:
The camera work, particularly in Illumina City and in the Azur bay was very cumbersome and sometimes misleading. The areas are so huge that it has sometimes not even found cope. Since the bird's eye view would have been much more sense.
Furthermore, I found it extremely disturbing that really felt all 10 minutes appeared any of my so-called "friends" in the game and my interminable stories told, but where I just wanted to continue playing. It is always provided as a coach to their own devices, which acts just like that imposed with the four other people to who then also sometimes given even incomprehensible nonsense of itself and / or (especially the one girl) were simply incredibly childish buggers. You can not really discover something myself too, because you will always quasi previously addressed by someone who then gives you a hint, hint that one but also so does the right thing, or going in the right direction.
What I also did not like the mass encounters that I was somehow superfluous.
The mega-developments are indeed ne interesting idea, but I find this not very useful.
Also I noticed that the severity of the game was significantly scaled down, especially in direct comparison to Black2 / Weiß2. There were no real challenges more (before and again arrive the people: the EP-divider I had most of the time out).
What I still noticed was that the development methods now accept quite strange shapes: "the Pokemon only develops when the DS is turned upside down when the Pokemon Level 30 achieved" or "Pokemon only develops when it dominates ne attack a certain type and at PokeMonAmi 3 has heart "...
What I find stupid is that you can "save" any items and always get lost if you restarts the game, which is not conducive to degree if I sometime yet again it will play through from the beginning ... For Pokemon there is now the Pokemon Bank, something I need even necessarily for items.
All in all, an entertaining game, but now you realize somehow very strongly that it is a game for children. Before, I did not feel that way.