The previously best Xbox One game with enormous long-term motivation!

The previously best Xbox One game with enormous long-term motivation!

Plants vs. Zombies: Garden Warfare - [Xbox One] (Video Game)

Customer Review

I've really all One exclusive games, but none comes from the game only rudimentary at Plants vs. Zombies: Ran Garden Warfare.

And be warned, the game is for all ages (from 12 of course) is suitable. Unless you want to brag about playing from 18.

The following review is written in some detail. I have worked my way while writing repeatedly by the points in the game itself. Some terms I have just changed to make it more understandable for those interested. I hope I can help with this review some interested in purchasing decisions.

Before I bought the One and PS4, I was pure PC players and console used more for fun titles like Guitar Hero.
Shooter I love playing, but there was, over the years hardly really good that make really fun.
Plants vs. Zombies combines the simplicity of an arena shooter, a gigantic collective madness, a touch of "Deppert" verrrrrrücktem setting, a very extensive customization and complexity of the characters and his style of play and last but not least a very long-lasting long-term motivation.

The game is played with a glance over the left shoulder of the character. But the control is that of a pure Ego Shooters. This brings some advantages and also disadvantages.
However, the control has pretty quick out and then it runs smooth as butter.

The game is playable with 3 Hauptmodis and a few variations of the actual multiplayer game.

You may be because the garden command.

The aim here is that with 3 other players is a garden and defends these against attacking zombies (NPCs). If so quasi the 3D version of Plants vs Zombies basic idea with more possibilities. Initially, you choose the level of difficulty (Easy, Normal, Hard and last but not least "VERRRRRÜÜCKT !!"), which is taken of the current 5 GK cards (Shark Bite Coast, Port Tunichtgut, garden centers, suburban homes, Zomboss estate or random) and whether it is played in public or by invitation only (during the game can join depending on the settings at any time or leave the game player. Each card has 3 possible positions, each position brings other strategies with them. It may also happen that a golden bonus garden emerges. If we make this, then you get at the end in success more coins.
At the beginning you choose one of the 4 major classes pea cannon cactus, snapper or sunflower. Depending on what you already have everything unlocked, you can play each other versions of the classes. More on that later.
If one has chosen his class, you can change it was so long until the garden planted. Then you have to stay in this class. Depending on the difficulty the group should vary with the classes.
At the beginning so you now select from a garden and start planting. From then runs a timer and you can in the time that has just emerged pots replant (more on that later).
From now on, always chooses the random what happens everything. Each wave is generated randomly and thus always different. Depending on the difficulty but the heavier random waves are used at the beginning and the back back the very rude combinations by. The difficulty level is now rising from wave to wave to additionally. Shaft 5 and 10 consists of a boss fight or boss battles. Here a kind of one-armed bandit (casino and so ^^) will appear and here it is randomly decided what will happen to one. 3 events will occur. Some are very good (extra coins), some not so good (grave stones from which zombies spawn for example) and then there's still nasty combos (eg Gargants Zombies). It may also give a jackpot (positive would:. 3 diamonds with each additional 1000 coins found 10,000 coins = 13000 coins negative would be: 3 Gargants Zombies). 3 same zombie bosses pulled, there is always a video sequence. The boss battle is in itself but then verrrrrrückt accordingly! xD.

If you have all 10 waves survived (The garden also) then needs to be evacuated. You go to the assembly point and must survive until you are picked up.

Tower Defense of the most ingenious way so.

In normal multiplayer there are the following varieties:

- Doormat: ". The ideal place for beginners The worse you play, the more health you have at the next Spawn Why ??? Because the VERRRÜCKT is !! adjustments and unlocked game characters are not permitted.."
- Team victory: normal Team Deathmatch with 50 points
- Gardens and cemeteries, "try on a large map the zombies to transform the gardens of plants in cemeteries." This mode is similar to "Rush" from Battlefield. Or just the old Assault mode from Unreal Tournament.
- Team win classic: The same as Team victory, only without activated Extras and characters
- Gardens and cemeteries classic: The same as gardens and cemeteries, only activated without extras and characters

Doormat and team victory have the same cards to choose from like Garden command.
Gardens and cemeteries have their own card packages. And these are already not just been small at the launch.

Last but not least, there are split-screen on the One. You play along the Garden command.

Now for the game itself. You get to do that from players and NPCs coins. Also the set of plants and zombies give coins and if they do the rest. You get really everything for coins, which helps the team continue. These coins used to be game to buy booster packs. Here are the prices and the possible contents:
- 1000 coins replenishment Pack: potted plants, zombies and other one-off aids
- 5000 coins Superduper Pack: There are things included adjustments for game character
- 10000 coins Deppertes Pack: Here are disposable tools, character customization and character parts.
- 20000 coins Super Premium Pack: guaranteed rarer character parts, disposable aids, adjustment matters
- 20000 coins incredible plants pack and Zomboss revenge Pack: These two packs are like the Super Premium Pack. But just tailored to plant or zombie content. Very convenient if you want to specifically unlock characters.
- 40000 coins spectacular character Pack: Turns immediately a character freely (At least it was for me as always). But whether or zombie plant is random.

The plant pots are used in defense of cemeteries in PVP or garden command. The zombies, however, serve as the opposite. You can use the known plants and zombies from the game Plants vs. Zombies 1 and 2, provided that they have been received by booster packs.

Characters are unlocked by collecting through booster packs character stickers. Per new character you need 5 matching parts (part 2 You can never get me, so do not be afraid of frustration openings of booster packs ^^).
It sets this game characters together with the quasi stickers. Every unlocked character has different characteristics, playing techniques and procedures (eg: Metal Sunflower holds out longer, but is much slower poison snapper makes AE damage with DOT (damage over time) effect and has a poison aura, but hardly makes more direct damage.).

Once aids eg .Sternüberspringer are (more on that), Garden command self-revival and Garden command Retrying.

The plant characters:

- Peas Cannon: Who has not heard from the mobile game? The first line of defense plant and thus also here the front-line fighters. The pea gun is similar to a normal storm soldiers from other games. You can dish out a lot of damage on middle distance and in melee range. In the standard version of the normal attack makes even surface damage. You can also dig and thus becomes an organic stationary MG. Furthermore, they can very quickly run and also very high jump with a special ability. And it has the chilli bomb. Very hated at the zombie players :)
- Sunflower: it is the healer of plants. The sunflower can pin with a 50 round magazine the enemy, but makes it available in a standard version hardly damage (shadow sunflower is much stronger). Also it can einbuddeln and then fires a concentrated sunbeam on their opponents (the bass turn up properly and the neighbor says a satellite fires straight into the house purely ^^). This makes even more damage, but reveals the position immediately. However, the most important skill is the cure. The sunflower can cure their Teamkammeraden and plant pots they are moving and shooting at enemies. The beam is simply maintained on the allies. You can also deploy a healer potted plant, which throws off every few seconds 3 suns with less healing effect.
- Snapper: The absolute melee. In the standard version of the snapper makes huge melee damage to single targets. He bites from behind, he devours his opponent easily (whether player or NPC). But then the snapper is slow and needs to digest first. During this time he is totally defenseless. That's why you should always be careful stragglers take out at the beginning, until you have mastered the snapper properly. He can dig and move under the ground and it can einschleimen opponents. That makes every few seconds damage and slowing the enemy. Finally sat snapper from the ground creepers. Runs who purely, he is detained and is a target for all the others. Or snapper "plucks" just his harvest itself;)
- Cactus: cactus are purely ranged. You Snipern more or less secure collateral and thus sent to high damage. You can lay mines and build walnut walls to block roads to one or yourself to create a cover. These walls are used to arrive at less easily accessible locations (roofs ect). You can also summon a kind of drone. It takes over the control of a small airplane unit with which you can shoot from the top to the battlefield. When special ability the drone can launch a bombing and easy wegbomben all enemies in this area.

The Zombies:

- Foot Soldier: The counterpart of pea cannon. In the standard version of the foot soldier possesses an assault rifle. He can smoke grenades (with a damaging cloud) throwing, rocket jumping to lie down and get on roofs like. And he can fire a missile from his back. Meets this directly, the enemy dies instantly. Good against rooted plants.
- Engineering: This Zombie can ride on his jackhammer and push away opponents thus. Snapper can eat the engineer immediately because she once devour the jackhammer in this state. And the zombie moves so far from fast. He can also throw a grenade noise which all opponents stunned (obsolete snapper out of the ground). And finally he has the counterpart to the Cactus: The Zombot drone. The engineer builds the way the teleporter in gardens to cemeteries on to create shortcuts. For each capture point there are 2 possible locations of the teleporters. Engineers see this immediately, plants and other zombies, however, need to look for it yourself. The teleporters you can then additionally build and expand defense systems.
- Scientists: These are the healers of the zombies. But they can not heal right, but on medicinal stations. All Zombies are for the same time and pretty fast hochgeheilt near such a station. But scientists can not just cure. They are very strong melee. Worse, they can zoom Porten. And she put contact bombs.
- All-Stars: These are real tanks. In the standard version this Hard hitting zombies can start a continuous fire to suppress the enemy. They are very stable and can destroy entire groups of opponents at once per rush. And finally, they can also goblin zombie to throw the bomb. Defend enemies so stubborn a passage? Take the All-Star and has resorted to the battleground.

All these characters can adjust and customize according to their own will. And, for every character 5 special versions each with their own traits and abilities.

Thus, there is basically so 48 different game characters) with countless customization combinations.

But it is not only on coins adjustments and character stickers. There are separate contracts for each class and level. Each order is in progress Level Class a star. With each level you need more stars to level up. In the beginning you get skills and then there are specially designed for this character Booster Packs. So you can selectively complete a class. With the one-off aid "Stern About Springer" can be very difficult jobs easy deal and it counts as a complete (Thus, the frustration is reduced ... Because there are really crisp orders).

The orders of the classes at the beginning still very simple, but are then to right challenges. These are far more demanding than the challenges in titanium case. Above all, they give meaning here.

Thus, we would be in the long-term motivation:

- By the orders of the respective classes have been really very much to do even though it's really just a pure multiplayer game. There are, after all, for each class their own jobs are increasingly difficult with the character level.
- One level up well even with high.
- There are currently 1117 different stickers (correct me if there are more That was the highest number that I've found ^^.). Each sticker is a separate object (character customization or part, once aids, etc.).
- The rounds are amusing, yet the gameplay not a breeze.
- Even after many hours and days of the game is still available and it is not boring.
- It is planned DLCs (extensions)! And it was already announced that this will all be free! Just a few days after release was incidentally already which introduced new. 2 new Booster Packs (20000er Plants and Zombie Pack) and the Mixed mode (all game types to play and not just one type)

One exclusive features:

Boss Mode: This is the Commander mode from Battlefield. I've tried it once with Kinect, but that was more of a nightmare instead of a feast -.- Man wagging like mad around with your hands to catch the sunflower. They give as in Ur PvZ solar energy capabilities to use (instead of plants). You have enough points, you then accesses an ability and places them on the map. But as Kinect still has its flaws, is simply left even of himself going, or to collect the hand simply vanishes. The control via controller I can stay and want to play it on a tablet, it must be ". In Battlefield ranges 7" at least 8 out -.-

Splitscreen: Actually quite good, but unfortunately only playable offline. Would be great if you could play the garden command-line mode and split screen.

Graphics:

It is held in comic style. Where animation style would rather fit. On the One everything looks very harmonious and in no way cheesy. The animations have been beautifully staged and even stands partially other current shooter (movements in the sunflower example.). The lighting effects of the sun beam and also the shadow sunflower look gigantic.

Music:

In multiplayer, there are not really any music. In mode gardens to cemeteries, there are even matching music to the grave stones and in the gardens. Reaching the zombies the last part of such a card, then a final music played. The accompanied the then occurring hectic ^^.
In mode Garden command, however there is always music. And there was definitely not skimp. Each wave has its own music. Special Boss combinations have their own topics and also between the waves the wave music sounds in a quieter form and something different rhythm.

Sound: The firing of cannon peas reminiscent of a heavy grenade launcher, the MG pea cannon contrast to a LMG from other shooters. The sunbeam leaves with a good system, a roar through the house hunting, that it is never solemn and the weapons sound the standard weapon of a sunflower is reminiscent of a laser rifle from Star Wars. The rifle of the All-Stars sounds like a tank gun only much rabid. All in all PvZ: GW set very sonorous scene. Since other current games could even abschauen something;)

I hope I have everything important mention :)

Now a little summary:

Pro:
+ Simple control
+ Very nice and especially harmonious graphic
+ Animations
+ Top Sound
+ Beautiful music with more than 26 different themes and tracks
+ Orders that are always crisp with increasing character level
+ 8 standard classes, which can be expanded by 5 new versions. Thus, there are 48 different classes!
+ Countless adjustment combinations for each character
Level up + Each class separately
+ Custom Level depends on the success of the individual characters
+ Booster Pack Collection System
+ No real money purchases. Everything is earned in the game
+ During the free spins all items in the game stands can time. In other games you have high level reached by just playing. Here, however, it's all about jobs.
+ Extremely high long-term motivation
+ Free DLCs be submitted (The first expansion came a few days after release!)
+ Finally a shooter puts on fun and not on pure realism
+ Splitscreen. Finally once again together on the couch on a large screen TV. What more do you want?
+ For PvZ fans many "Aha!" - Moments.

Cons: (there's unfortunately)
- Unfortunately, no garden command (command cemetery?) As a zombie. Thus, these are levelbar only in PvP. Since hope comes after something else
- Online compulsory pur. When I sometimes could not login in One (for titanium case were any LoginServer close), I could play anything. Not even splitscreen.
- Boss mode only from 8 "Tablet ... seriously?
- Kinect control hardly usable as in many other games.

Conclusion:
I can really recommend this game to anyone. Shooter newcomers just like Shooter "connoisseurs". You have times overlooked simply that it is a shooter from 12. It does not have realistic damage representations or graphics. This game is just fun and not just entertaining. The game does not let up, no one wants to even have more of it. And the developers also want to expand the game for free!
There advertise with innovation and entirely new concepts in the new generation of consoles, many games. Especially in the range shooter.
This game, however, was hardly known. Eventually convinced but just Plants vs Zombies: Garden Warfare most. I can well judge, for I have bought all (also titanium case and Killzone) new shooter for both consoles and games besides still active on the PC.

Who wants fun to you! Those looking for challenges with much long-term motivation, needs to access downright here!

My favorite of the year on the One.

Failed as a charger Rank: 1/5
July 19
awesome incredibly bright! Rank: 5/5
August 11
Well, but beware! 10 Rank: 4/5
January 15
Perfect for move 1 Rank: 4/5
October 31
Ouaiis Rank: 3/5
April 13

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