14 days Open Beta Review

14 days Open Beta Review

Star Trek Online - Silver Edition (DVD-ROM)

Customer Review

12/01/2010, during my lunch break, I glanced at my private e-mails and endeckte a big one for me but then surprise. Based on my pre-order, I had a Open Beta Access

Star Trek Online

receive. So hooked in already created account the Key and the Download options checked. Since I have premium access to FilePlanet via HSDPA stick and 340KB / s, and an employer to do not mind if my other laptop occasionally is sometimes in the corner and some are downloading via the own Internet connection, were the nearly 7.65 GB to 22 : 30 in the evening finished.

The installation went surprisingly quickly, and after I told Windows 7 the Launcher.exe should always be started with administrator rights also ran the following small patch process without problems.

After starting, I felt restored after 2003. As Damalas in Star Wars Galaxies greeted me playing with the familiar jingle and effortlessly slipped me the first verse on their lips:

Space
the final frontier

and then pause at the next line

These are ... my adventures

Then it went to the character creation. There is a name, a ship name, and optionally retrieved again Name, Middle Name and Surname as well as a field for a biography.
For a variety of breeds that you can get out of a search list either, or you create with the modular system a separate breed, clothing, etc., etc. It was then still managed quite quickly.

Since you can only play for the time being Federation (after beta also Klingons) I chose a people, science officer. Other options would have been security officer and Technology. Ship Class Description best read on the official site.
From the description ago I liked the science officer best supporter, healer and buffer ....

Then came the first disappointment, the starting area was so full that you no longer went in. It was now 23:00 clock by, and the land of Trekkifans probably already in the game craze.

So I decided the next evening to try again, I was expecting a tutorial that how was then also turned out quite extensive.

20 hours later. Log in again and lo and behold, the large crowd had spread as far as that other players can begin. So appeared to my character around 10Forward the USS Khitomer, and before I could make a full turn barked the red alarm going. "Ensign on the bridge." This was followed by an explanation of the mouse, WASD and ... letztenends that interacts through the F button with the environment in my case, the turbolift to the bridge.
There we awaited the captain, the Borg had invaded the Federation space. We would fly there with other ships immediately there to there then determine that some Federation ships have immense damage.
I should go to the transporter room on my own, there would be a security officer waiting for me and provide further instructions. Once there, it was also quite fast on a badly damaged already infiltrated by Borg sister ship. Battle tutorial.
STO uses the classic MMO elements, a skill bar, phaser in this case 2 skills, kill and stun, and a melee defense à la shoving? There is the opportunity to seek cover in order to reduce the damage, and by Kneeling is the damage because you can better targets increases. Nevertheless, it is not aimed first person shooter for yourself, using TAB and trigger the skills it's all Borg quite quickly to the remaining Haut.Beta final event 2beta final event 2
After the captain of the sister ship the pee out of sight, Borg removed by low-beam and shoot, the engine room and thus protected the warp core has, so actually as usual saved the ship, it goes back to the Khitomer, only to get the information that it was as remaining senior officer of captain now.
A grin and the idea that one must always save the world, I now found myself in the exterior of the ship again. In the skills bar now were the phaser and torpedo banks. 1 Phaser effect with conical area in front, a rear and front facing torpedoes. Including a display with 3 seats, consoles with remaining officers. As I previously could select another officer I found there I had chosen technicians and a tooltip showed me that he would if he were to be activated to divert the power to the shields.
The ship controls again with mouse and WASD. Q and E to accelerate or slow down, over the speed display a button to overloading of the drive, including the reverse gear. Use the arrow keys on the keyboard power is supplied to the 4 shields, front / rear left / right. Spacebar fires all Phaser under fire, CTRL + Spacebar torpedoes. And then it started the Borg in the all take apart.

That was the point at which I decided my two EvE Accounts from shutting down immediately. One can at STO move freely, the fights require more tactical skills, it turns quite difficult is always to get only a sign of enemy small, because this has 4 without the own facing it dissolves into nothingness. Divert speed, weapons impact areas, own label, Waffenabfeuern, it was not difficult, but here and there I'm missing a hand or two to get everything done at once.

The tutorial was a total of more than 1.5 hours to be then at Weltraumdock earth arrives. From then on it really gets his own ship and it is now on

Fly patrol ....

27.01.2010 Conclusion of the beta:

After playing with a friend in a lot of group I realize that STO has a lot of fun to offer. In my opinion, almost everyone comes here at his own expense. Especially for little players STO is appealing. If you travel to systems and there are other players, then you automatically integrated into their group, you immediately have the current state of Quest. Disadvantage, it is already now of players reported that precisely exloit this system, they leech experience by motionless dwell in battlefield scenarios. Anyone who has played WoW, you will know from the Battlegrounds, players remain standing at the start and farms AFK brands. So far, Cryptic has responded with a AFK auto logoff extent Bot software these overrides, I can not judge. On the other hand, I see no great advantage because by standing motionless while you get to Mission Success, but no experience for the kills of enemy, and therefore I think that these players leveling much slower. After all, but even more, as if they were logged out.

I felt the positive influence that had the players during the beta. Just about everything is instantiated, the Sektormap, here fit about 50 people on it before another instance opens. In the Sytemen even up to 5 people. Very annoying was the beginning that they were together in a mission, left the system and on the Sektormap went only to find that the team landed on different instances of Sektormap. Ticket written and already the next day the problem was solved.

Stability, the servers were during the beta at the limit. Lag, disconnects, and other trouble, however: bearable! Age of Conan, Warhammer ... were much worse. Already on the 4th day of the beta let you the message that new hardware was ordered, and that you can also work on code optimization for the server to make more stable and faster.

My personal highlight was the support of the USS Kirk. [Spoiler Warning] In the course of the mission, it is in the past, and of course you can meet the enterprise. I laughed a lot which everything was built from series and co. I can still remember a series of very old series, that it goes with the mystery stone, I do not need to mention this back 200 years, and is designed to prevent you angry Klingons because an early cure for the virus which it humanizes the past bring, so that they emerge victorious from the then prevailing war between the Federation and Klingon Empire. Then even the original voice of the old Spock, if you come to the enterprise, and this according survived the battle "unknown ship" calls.
The quests are not necessarily varied, but they are done very nicely. Details on details can be found in all areas. A tip for the ignorant, no Tribbles eating leave in the inventory. Who does not know Tribbles, the place to Gremlins and food after midnight before. These water .....

For ships and skill revisions I do not want to reveal too much, on the one hand there are still too many unanswered questions, because the skills are not unique, Skill affect skills, but these are not fully listed. Often only 2 skills are cited as Samples T, what skills need to be reinforced by the increase of the skills you find out for yourself. This ends with me at the time in confusion.
Previously we thought engineers were the tanks in space, science, the Supporter, and escort the damage dealer. Until we realized that the Engineership my friend does have a large crew of 400 people, but only 3500 shield, and my crew and Science 100 4400 Shield. Overall, I note with amazement that I can fill up brilliantly as a supporter, better than the tank ?? Maybe but that is also due to the Uncommon Shield Generator MK II I found. Unfortunately, a comparison of the fundamental values ​​can not take place because the personal skills will be recalculated immediately and displayed. Since many items are BoE, you can unfortunately not swap and taste. From the previously mentioned classes of ship information you'd rather see the engineer as a tank.
Basically, however, I find positive is that apparently a science officer with the right equipment can also fly a tanker. However, we have found that all 3 classes have different skill trees, eventually chaff will then separate the wheat.

PvP I've done only once. It flies in the systems, so far there is no OpenPvP, there are either separate battles, each page an instance, who first XY Borg ships destroyed won, or arenas, where you ääh Phaser against flying opponents face to face in Phaser ... Funny, but long-term motivation?

Who needs Entertainement should look for a fleet and join this, I think it is otherwise boring. STO is not a sandbox, but similar to Star Wars Galaxies players can here very good romp with RPG and heavy missions I've not found.

Dying, well ne Deathpenalty, how should I say, you respawned, very arcade like. The ship then less and less occupation occupation means less Schildrespawn, less shell repair .... noticeable? I do not find. But frankly, who dies in this game, so ok, I limit it to the areas of a I have seen that has made stupid. No it does not matter which ship you have, you can not fly in the middle of 5 warships that have 3 Battlecruiser and 10 Warbirds around. Tangent is the magic word. 10km is the firing range. Picke you are an opponent out, and when you reach the 10km then you should close attention to the turning point of your trajectory to him. Optimally, a the solid group, and not all the instance follows. With this in tow to the group members.
This is what makes the game attractive, skill and Overview, who both will surely win. Of course there is also already happened to me, ran to the opponent, in the way his shields dismantled torpedo it, turn to escape the explosion, namely own ship also damaged, and then full speed 5 warships to fly over a in the blind spot pilot tube ,
On the ground, however one has classical elements, and combining it with knees and aim to do more damage, and to take cover in order to get less damage is very well done.
On the ground, however, my laptop comes with 2.0 GHz Dual Core 9300M 256MB rotate into. There jerky, and because emissions are often combined with and into the system, to find and destroy beam on the surface, the evil scientist arrested miscreants, one can not get a good PC of both can around.

All in all Star Trek Online is already in beta a successful game. Long time had such a quiet beta where you came tinker without constantly to the settings of your own computer to play.
I can only recommend if it is possible for him to have a look to venture into it.

Recommended 271 Rank: 4/5
November 22
Goods top Rank: 5/5
February 25
For small as for larger Rank: 5/5
October 18
chocolatey Rank: 5/5
March 6

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