The -:
- AI. the team's AI-controlled player does not make good ball calls and always knows the same. Soliciting these calls do not change.
The AI controlled by the CPU plays almost systematically kick and rush especially when increasing the level of difficulty. In addition aerial balls arrive consistently in the feet. One has the impression that it is remote-controlled even in very unfavorable position passes.
- Player cursor management: poor reaction time on the player change, the AI does not necessarily give the player you want. That with manual settings and change / air balls.
- The combination of the previous two faults are that one pierces easily enough in defense and it quickly becomes the attack defense building game.
- Mark the head of the centers is almost impossible.
- The new defense system does not change, it is still easy to press like crazy.
- EA's servers overloaded with frequent disconnections for online is more often not fluid.
- Interface heavy, not enough immersive solo (career mode)