Those who have already played the original and loves and cares for the female route, can be accessed like because story-wise open up some differences between men and women. Since we have not only the fact that the new Helding and other social links gets even dialogues are changing. So Junpei interfere example the fact that a woman leading the group and also scenes are viewed from a different angle.
Well, but more on the technical side of the title. Again, there are many differences compared to the original, which had me some not so well-liked. Starting with the still images, who knows the "Ace Attorney" series, should not interfere so much in it, but every major dialogue sequence (Social Links, story sequences) will resist given only as a still image. Accordingly, we see character portraits of the contact person and should it come to these actions are explained on the basis of a text box. However, these are a little ... well ... I have no words, so an example.
Anyone who has played the original remembers their transfer shadow Monorail, the arrival of the troops on the monorail ended with a small gag, in which Yukari climbed a ladder and Junpei urged not to look up, as he followed her directly (she wore a skirt). This scene is also represented in P3P, only that they have been scaled down only to still images. According lack the information that Junpei Yukari follows, we only know that Yukari the ladder climbing and then suddenly admonished not to look upwards. Also there are many other scenes in which I missed an accurate representation of the situation - as Theodore in the playground or Theodore versus escalator. :)
The anime sequences were also almost completely removed. Every now and then an image of a cutscene is inserted, replacing the actual sequence. But this is not always the case, as in the case Shinji. Connoisseurs know what I mean.
The overworld map, however, is only one card. The character itself is only a cursor, the NPCs and objects controls to interact with them - nothing more.
Unlike the Tartarus, which is still studied by 3D characters and still is a random generated dungeon behaves. Even opponents are still represented on the map. So all the same. However, there are now more random events in Tartarus. Was there in the original or rooms without opponents or with very many there are now new events. Spaces whose cards are completely uncovered, stock dark rooms and other things.
Also new: In the lobby of Tartarus' the figures are no longer automatically healed - this happens only if you pay at the store station from Tartarus a fee which depends on the lost HP and MP. But do not worry, the game beginning this fee is very low, and even if it is becoming increasingly expensive - to have in P3P always more than enough money.
Furthermore, there is no fusion magic. This means they are still there, but spells like Cadenza and Armageddon are only items that you have to trade in Antiqitätenladen against Jewels.
Also all the amenities that one knows from P4 were taken in P3P. We can go at any time to another place directly via a menu and have the fight in full control of his colleagues. One drawback, the there was in P4, however, is that you see level up the combatants. I liked the short speech fade better. Also follow attacks are now possible and supporters can catch a normally deadly blow of the main character. Other than in P4 you do not have to increase the Social Link of collaborator here, however. New capabilities, such as the following attack will be unlocked with vorranschreiten the game. Likewise, you can now return to the currently highest point reached the Tartarus.
Nor can textboxes click away much faster, whoever wants can click through an entire conversation, very positive, if one dies in a full moon boss and the scene does not want to completely do. The Imperatore couple comes to me immediately to mind. Before you compete against them is about a 30-minute sequence that can not be skipped. In P3P can you click away in less than 5 minutes away.
Also represented in the same P3P spokesman, as in the original. This is significant in that it as mentioned in the beginning, a lot of new scenes are, which is tailored to the female route. Where there is a gaffe of the game early and Yukari for a "he" holds the heroine. This is the only error that caught my eye.
The fatigue system is also there again. but heavily revised. Figures are no longer in Tartarus tired, but when you leave this - if at all. That is, in a meeting, you can come loose from the highest point to date. Should combatants but are tired, it often happens that they are sick the next day. Fatigue and illness have to greatly reduce also continues to be the habit of attack, defense and speed.
What is also new: part-time jobs! These are only there to fill his office, as well as to increase attributes like charm, charisma and knowledge. The more one participates in a part-time job, the higher even falls from the salary.
Also, there are now skill cards. Skills are spells and abilities, such as AGI and Dia. These cards can be used, in order to teach a persona a new skill. These cards you get, by a persona level up high enough, they eintauscht in antique store, a gift given or purchased from Tanaka. Sometimes very useful - especially in quests, where Liz / Theo demanded a persona with betsimmter ability. Never before has an Alice with Megiddo and Growth to get 2 more easily.
Speaking Quest, in P3P also people are now locked in Tartarus. This you have to save until the next full moon. Rescued people left at the police station gifts that you can pick up the next day. Who is not saved, dies. Among the hostages are also social links - should not be rescued this, the link may no longer be continued. Someone also told me that this SLs be changed to "Reverse", but this can not be confirmed.
Conclusion
bottom line has changed in some P3P, some for the better (fights, part-time jobs), another for the worse (part-time jobs, kidnapping). Despite all P3P makes just as much fun as P3 and the positive aspects outweigh simply stronger than the negative. Anyone who knows the original certainly has fun at the heroines route and their differences and can safely access, as newcomers, who have the PS2 version (s) not played. Also, the game easily accessible from the difficulty. There are 5 levels (Beginner, Beginner - and expert), so it should be there for everyone. Of course, one must expect that the game is completely in English and it vorraussichtlich not come to Europe. Since the PSP and its games have no Reginalcode, this version is playable without problems on European appliances.