Animal Crossing - Wild World is indeed a small world in itself. The city and its vegetation is randomly determined, in which a city might be the fruit of the apple, at others it is then the coconut, as well as the residents. The repertoire here is enormous: from a huge pool of names, nicknames, issues, tasks, gestures and jokes designed for each player a very individual everyday. But what at every player is the same: it makes its money is by simply running through the environment and collects things. Lying around no, you fish halt what, she begins with the landing net or burrowing from within. Depending on greed or charity sells it then in Tom Nook's store or donate them to the museum, where they are issued. The urge more beautiful set his house to develop and purchase the most beautiful things will eventually so big that you no longer want from his town away that we also may nominate themselves and their composed own city melody, as well as the flag ,
With letters and small gifts to maintains friendships with a strong curved landing net or perpetual jostling sells to people from his city and so created a wonderful environment that you have to consider every day to also miss yes no news. Meet new people don, a public holiday is on, a UFO crashes (it is the slingshot fired) or the insurance agent comes by and leaves a no longer alone. Big money can you do with beets that you shop at Sigrid to them expensive to sell at Tom.
A game with such long-term motivation I have not experienced since Tetris. I think now that I play it for a while, not that I can ever stop doing again. And I was before a huge skeptic!
With the WiFi connection you can even invite people into his town, or other visit, you can send a bottle across the sea or which find on its own beach ... The possibilities are enormous. Coupled with the grandiose joke is this game my current number 1 on the DS!