Well, all that I do not see so because:
In really every level and game section you have to maneuver different liquids over certain obstacles to a destination. The obstacles can be overcome through the operation with the left or right mouse button, the namely to ensure that the base on which moves the respective liquid, left or right tilt and so either the necessary thrust given her to jump over obstacles or it slows down, so that it can accumulate.
No matter what the liquid is, the principle is always the same. Depending on the nature of the liquid evaporates, burns, spills, or otherwise destroyed, if you are not skilled enough going on. But as long as a minimum workload in the container or at the end is left, you've made the Level.
You may skip five tasks, should not they be able to solve. But then it's over, and you have to play one of the most boisterous tasks to end before progresses.
I had to give up twice: once I was not clear how to get the game going at all, even though I was hopping the liquids so that they served certain switches. It just did not go further. On an aid unfortunately I could not fall back because it either does not exist, or I simply can not be found.
The second time I was eventually totally annoyed because I saw no way to keep the liquid in sufficient quantity to your destination. It seemed as if the documents would always tilt with the same slowness, no matter how long I held each mouse button. It was just mitzubekommen just frustrating how little you can interact with that particular game ultimately, because it simply does not allow programming.
And this is where we are at the point: The task is always the same. It always comes indirectly to equalizing fluid into or without container on pushing and braking anywhere. Wherever you learned in the course of the task, so that sometimes it just was just luck if you have successfully brought the stuff to the finish. Where do you here somehow strategically do if you do not know where it goes? And where is the change or challenge that goes beyond the overuse of personal patience? Since you can also throw paper balls from various distances in a wastebasket and has more fun.
Moreover, I would not know where to be here the learning effect. One has to do with various liquids such as water, carbon dioxide, plants killers etc .. At the beginning of each level, which always refers to a single fluid, it is explained that as water evaporates and the plant killers example is destroyed by Sundew. And then you go wrong with the same old problems (heat, sundew, cold, holes, obstacles etc.). I assume that those who are able to operate the game, also know that as water evaporates, etc. and not the need to learn only about Puddle.
The background music was hectic and unbearable. I had to turn off.
What is true, the simple installation and the appealing graphics is. That's it for now. I do not understand completely what the programmers of this game get a prize.