You start by filling apprentit easy missions to earn experience, techniques and new, more efficient swords. Dojos are there for the most complex technical but also more effective. Side gameplay does not expect the traditional, fairly sharp but very complete and effective (training required). Do not forget to update the skills acquired to be able to use them in combat (missions, legal or illegal tournaments, training), each attack has a flaw as each defense so the timing in the two cases is very important, the bushido is an art and it is very well transcribed. For my part I was not expecting much of a game of this type, a must!