Game preparation:
The Schedule is in the middle of the table, the three barges, the dice and freight charges are set aside. The values markers come on the "0" of the black market.
The players each receive 30 pesos, the rest of the money is used as a bank and of the share certificates will receive 2 cards each, the rest will open by the side - here can later be bought. Furthermore, each 3-4 accomplices figures obtained (depending on number of players).
Aim of the game:
The highest amount of money on it "work"!
How to play:
A round consists of 5 stages that pass through the players before a voyage ends:
Determine 1) harbor master; initially this office will be auctioned off by the first player (or the previous harbor master) places a bid in pesos and now in turn the players bid. Who last the highest bid, will be the new harbor master and deposited the money in the bank - who gets off in between, can not bid again.
2) harbourmaster job run; now determines the harbourmaster which three goods are loaded on the three barges and represents the barges at its discretion on the three places. Here, it can still give the boats a head start by having them set to specific positions in the waterways (1-5), but the sum of the three positions must always be 9 result (eg. A boat in position 2 of the left waterway, a barge on Position 3 of the central waterway, a barge in position 4 of the right waterway = 9).
In addition, he can buy a share certificate from the open display, if he wants and pays for the currently associated black market price (but at least 5 pesos).
Insert 3a) accomplices; Now their accomplices figures put the players, beginning with the Harbour Master, alternately. You can do this for all seats on the board and the barges.
Barges: 3-4 places are available here, and depending on the parking space must be paid in pesos 1-5 the Bank. If this ship at the port, we find accomplices aboard their share of the proceeds of sale (eg. A barge has Jade loaded which brings 36 pesos at the port and when 3 different accomplices on board were, Goods Get every 12 pesos. Eg 2 different accomplices on board, but one represented by 2 characters, erhöält this 24 pesos and the other 12 pesos), if not, the player has put the cost of transport in the sand.
Port: three pitches for the possible arrival of the three barges there to occupy at different costs. If a boat really on (only at Dock A, then B, then C), the local accomplice receives the specified betting fee in pesos, as he has correctly assessed that at least one boat will arrive.
Shipyard: here the boats (Dock A, B, C) are turned off, which does not reach the port. Here stands an accomplice funded properly, it gets the specified betting amount.
Insurance: here there is one free parking space. If no boat has in the shipyard, the accomplice get there 10 pesos, if it does, he pays the repair costs per boat (payment to the accomplices who might not be located there).
Pilot fields: the payable fields offer the possibility the barges in interfering with the movement. Here, the small controller may there any boat by 1 field forward or back and the great controller can any boat 2 spaces forward or back (forward or back or any two boats to each 1 field). This action is executed before the third dice action.
Pirates: should a barge after the second Würfelaktin arrive at position 13 to a halt, the accomplice can use the pay subject field to board the ship, plus he sets his local accomplices on a blank space of the boat and now moves with to the proceeds to be involved in the port - there is no room free, the pirate stops.
If a boat after the third dice action at position 13 to a stop, the boat will be plundered by pirates, that the boat comes in this seafaring round out of the game, the accomplices to board back to its players and the pirate receives the complete freight proceeds immediately, the it would otherwise have been in the harbor.
The front of the two pirate pirates pitches is always used first, so it can happen that the first and the second pirate entert plunders.
Who has enough money to employ an accomplice, may hypothecate his shares, he turns to these aside and receives 12 pesos from the bank. To trigger a mortgaged share certificate again, 15 pesos must be paid to the bank.
Not enough money back and forth, the player may place his accomplices free as "stowaways" on free plots of barges, but none of the other fields on the game board.
3b) cube actions; all players iher accomplices set, the harbor master rolls three times, relying each time the barges according to the number (the dice are color the goods allocated) forward. Considering the possible actions by pilots or pirates who barges then not arrive after the third dice action in the port or.
Barges, arriving no later than the third dice action in the harbor, were successful, all the others are "lost" and come into the yard.
4) revenue; Now the eventual profits are distributed, ie, any accomplice who has been successfully used now receives its portion in pesos paid (eg barge arrived at the port to = Revenue for accomplices on board and possibly the in port, etc.) - watch out for the insurance, who has to pay or what ^^ receives.
Adjust 5) black market; Finally, the values of indicator are possibly on the black market adapted specifically for each product which has been successfully launched from the port to a field upwards.
Thus, the current (seafaring) Round ends and it begins a new, again with the mattering a new harbor master. Previously, the barges, freight, cube and accomplices are still removed from the board.
Full time:
Where at least one of the freight goods has reached 30 on the black market, the game ends. Now players count their money together, expect the value of their shares, in accordance with the current black market item, add and subtract any collateral costs. The player with the largest fortune is the winner.
Conclusion:
This edition still knows how to convince all along the line.
Manila (2014) is a great family game that bets by its appearance, value, challenge the tactical ^^, the simple gameplay and superb Kurzweiligkeit for motivated players and so makes several rounds long remains on the table.
The game mechanics and balance were very well thought out and the rounds fly by in a flash, so that the playing time is negligible weight (3 players, about 45 minutes.).
Those who do not have the original, is now virtually forced to catch up this much!
Further information:
- Publisher: Zoch Verlag
- BGG entry: ...
- HP: ...
- Manual: English, German, French, Italian
- Material: language-neutral
- Photos: ...