The game is prepared as usual, ready to be put out by one of the bases monetary and Victory Point cards and proportionally distributed to the players.
Then the players look together from a ready scenario or create a self.
After that it goes around it, the for its own purposes (tactics ^^) gradually put together out of the up cards, matching card deck to hopefully successfully emerge from the game.
The winner is the player with the highest number of victory points, once any three decks are depleted or the scoring card stack "province" has been emptied.
The new features:
The game material has remained as far as possible the same, but the graphics / prints are a bit jazzed to encourage the parallel published Special Edition of the basic game, the "New" after the change of publisher.
This looks quite chic and really do not mind, because the backs of the cards are the same as the old and the graphic style of also remained the same.
The coins are identical to those of the "Seaside" and "Blützeit" extension but meet here a subtly different purpose. Because by the instructions of cards from "The Guild", the coins here are used only in the purchase phase, not related to the "black market", the stored on a pirate tableau "trade route" or.
They serve only buying during active turn, but must remain lying open to the player, while the money cards so must always be stored - thus they are continuously available.
If used for a purchase, they come back to the general supply.
On new tickets are available: "Lights maker", "Steinmetz", "doctor", "advisor", "masterpiece", "place", "tax collectors", "herald", "baker", "Merchant Guild", "butcher" "soothsayer" and "journeyman".
The maps bring Dominion typical back certain combinations of "x + card", "+ x Action", "x + purchases" and statements that bonuses (fd player) or Mali (fd players) bring with them. . Eg "tax collectors". The player discarded a cash card and the other players, with at least 5 cards in hand, the same card must pass. In return, the player takes a cash card, which costs more +3.
A special feature will be added in some maps: you can overpay a map! For example, the "masterpiece", this is a cash card (like a copper), which costs 3, but for every copper coin that you pay more you take a silver! Ex .: The card is paid with 6, but costs only 3, that is, the player takes 3 silver cards!
Overall this is a good and typical extension that seamlessly integrates right into the Dominion universe.
But you have to try each some scenarios to acquire also right exciting (interacting) rounds - this is the previous extension "Dark Ages" still too strong and exciting / varied in memory!
[Thank ASA for providing the test sample!]